Template:DropTest/No Man Left Behind/2

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Mission tested: No Man Left Behind Elite
By: Captain Sheridan, Octarolakh, Treasigh & Joker41NAM
Date(s): September 2016 – March 2017
Runs: 114   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Common Case Files 60>>

Common Case Files

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

1.9Statistical Strength: Fairly reliable

Range of average cost per
Common Case Files
within 2 standard deviations
(~95.5% confidence):

1.54 — 2.48
>>
1.9
Basic Casino Chip 64>>

Basic Casino Chip

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Casino Chip
within 2 standard deviations
(~95.5% confidence):

1.45 — 2.3
>>
1.8
Basic Communicator (TOS) 96>>

Basic Communicator (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Basic Communicator (TOS)
within 2 standard deviations
(~95.5% confidence):

1.01 — 1.44
>>
1.2
Basic Wrench 122>>

Basic Wrench

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

0.9Statistical Strength: Very reliable

Range of average cost per
Basic Wrench
within 2 standard deviations
(~95.5% confidence):

0.82 — 1.09
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.