Difference between revisions of "Template:DropTest/Not A Drop to Drink/1"

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| by = Crunch | by2=CodeHydro | by3=Varietas | by4=SleepingDragon | by5= Captain deMarco | by6= Chapey | by7=Koba44 | by8=Octarolakh | by9=Tygra Dax | by10=bntracy | by11=KarmaPolice | by12=Astrokaiz | by13=Joker41NAM | by14=WaldoMag | by15 = Darxide | by16=middlehead
 
| by = Crunch | by2=CodeHydro | by3=Varietas | by4=SleepingDragon | by5= Captain deMarco | by6= Chapey | by7=Koba44 | by8=Octarolakh | by9=Tygra Dax | by10=bntracy | by11=KarmaPolice | by12=Astrokaiz | by13=Joker41NAM | by14=WaldoMag | by15 = Darxide | by16=middlehead
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = (71) + 50 + 50 + 20 + 10 + (48) + 85 + 171 + (10) + (312) + (66) + 26 + 5583+ 61 + (40) + 180
+
| runs = (71) + 50 + 50 + 20 + 10 + (48) + 85 + 171 + (10) + (312) + (66) + 26 + 5583+ 61 + (40) + 200
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
| date = May 2016 {{--}} Mar 2020
+
| date = May 2016 {{--}} May 2020
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Phaser Type 1|1}}              | ( 8) +  7 +  2 +  1 +  0 + ( 5) + 12 +  14 + (01) + ( 29) + ( 6) +  1 + 545+  3 + ( 3) +  13 | 1
+
| {{item|Phaser Type 1|1}}              | ( 8) +  7 +  2 +  1 +  0 + ( 5) + 12 +  14 + (01) + ( 29) + ( 6) +  1 + 545+  3 + ( 3) +  14 | 1
| {{item|Earpiece|0}}                  | (68) + 39 + 50 + 15 +  6 + (48) + 87 + 170 + ( 8) + (272) + (60) + 17 +5207+ 62 + (44) + 151 | 1
+
| {{item|Earpiece|0}}                  | (68) + 39 + 50 + 15 +  6 + (48) + 87 + 170 + ( 8) + (272) + (60) + 17 +5207+ 62 + (44) + 176 | 1
| {{item|Science Experiment|0}}        | ( 8) +  5 +  3 +  1 +  0 + ( 5) + 12 +  16 + (00) + ( 29) + ( 7) +  0 + 545+  6 + ( 2) +  14 | 1
+
| {{item|Science Experiment|0}}        | ( 8) +  5 +  3 +  1 +  0 + ( 5) + 12 +  16 + (00) + ( 29) + ( 7) +  0 + 545+  6 + ( 2) +  17 | 1
| {{item|Phaser Type 2 (TMP)|0}}        | (53) + 43 + 53 + 19 + 12 + (38) + 74 + 157 + (10) + (288) + (66) + 27 +5277+ 55 + (39) + 188 | 1
+
| {{item|Phaser Type 2 (TMP)|0}}        | (53) + 43 + 53 + 19 + 12 + (38) + 74 + 157 + (10) + (288) + (66) + 27 +5277+ 55 + (39) + 206 | 1
| {{item|Phaser Type 3 (TOS, Drink)|0}} | (76) + 56 + 42 + 24 + 12 + (48) + 70 + 156 + (11) + (318) + (59) + 33 +5175+ 57 + (32) + 174 | 1
+
| {{item|Phaser Type 3 (TOS, Drink)|0}} | (76) + 56 + 42 + 24 + 12 + (48) + 70 + 156 + (11) + (318) + (59) + 33 +5175+ 57 + (32) + 187 | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  

Latest revision as of 22:19, 21 May 2020

Mission tested: Not A Drop to Drink Normal
By: Crunch, CodeHydro, Varietas & SleepingDragon (+ more)
Date(s): May 2016 – May 2020
Runs: 6803   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Phaser Type 1 651>>

Common Phaser Type 1

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 31,000 runs or so.

41.8Statistical Strength: Very reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

38.81 — 45.29
>>
10.5
Basic Earpiece 6329>>

Basic Earpiece

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Earpiece
within 2 standard deviations
(~95.5% confidence):

4.21 — 4.39
>>
1.1
Basic Science Experiment 656>>

Basic Science Experiment

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

41.5Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

38.52 — 44.93
>>
10.4
Basic Phaser Type 2 (TMP) 6417>>

Basic Phaser Type 2 (TMP)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 2 (TMP)
within 2 standard deviations
(~95.5% confidence):

4.15 — 4.33
>>
1.1
Basic Phaser Type 3 (TOS, Drink) 6356>>

Basic Phaser Type 3 (TOS, Drink)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 3 (TOS, Drink)
within 2 standard deviations
(~95.5% confidence):

4.19 — 4.37
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.