Difference between revisions of "Template:DropTest/Ostensible Proof/1"

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| cost = 16
 
| cost = 16
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Darxide | by2 = koba44 | by3 = Captain S
+
| by = Darxide | by2 = koba44 | by3 = Captain S | by4 = Biolectra
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 11 + 9 + 10
+
| runs = 11 + 9 + 10 + 30
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = Jan 2018 {{--}} Jan 2018
 
| date = Jan 2018 {{--}} Jan 2018
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| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Starfleet Uniform Pattern|superrare}} |  0 +  1 + 1|
+
| {{item|Starfleet Uniform Pattern|superrare}} |  0 +  1 + 1 + 2 |
| {{item|Alcohol|rare}}                        |  3 +  2 + 1|
+
| {{item|Alcohol|rare}}                        |  3 +  2 + 1 + 6 |
| {{item|Sensor|uncommon}}                    | 11 +  5 + 5|
+
| {{item|Sensor|uncommon}}                    | 11 +  5 + 5 + 24 |
| {{item|Database (Panel)|common}}            | 12 +  6 + 15|
+
| {{item|Database (Panel)|common}}            | 12 +  6 + 15 + 34 |
| {{item|Optronic Circuit|basic}}              |  7 + 13 + 8|
+
| {{item|Optronic Circuit|basic}}              |  7 + 13 + 8 + 24 |
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  

Revision as of 11:58, 19 January 2018

Mission tested: Ostensible Proof Normal
By: Darxide, koba44, Captain S & Biolectra
Date(s): Jan 2018 – Jan 2018
Runs: 60   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Starfleet Uniform Pattern ★★★★ 4>>

Super Rare Starfleet Uniform Pattern ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

240.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Starfleet Uniform Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

120.51 — 28519.49
>>
15
Rare Alcohol ★★★ 12>>

Rare Alcohol ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

80.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

51.3 — 181.54
>>
5
Uncommon Sensor ★★ 45>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

21.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

16.95 — 28.79
>>
1.3
Common Database (Panel) 67>>

Common Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

14.3Statistical Strength: Fairly reliable

Range of average cost per
Common Database (Panel)
within 2 standard deviations
(~95.5% confidence):

12 — 17.78
>>
0.9
Basic Optronic Circuit 52>>

Basic Optronic Circuit

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

18.5Statistical Strength: Fairly reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

14.95 — 24.12
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.