Difference between revisions of "Template:DropTest/Our Harshest Critic/1"

From Star Trek Timelines Wiki
Jump to navigation Jump to search
(Created page with "<!--Use "Create" links. Do not modify this line:-->{{DropTest | mission = Our Harshest Critic | level = normal | row = {{{row|}}} <!-- chroniton/ticket cost/mission (enter 1 f...")
 
Line 3: Line 3:
 
| cost = 16
 
| cost = 16
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Koba44 <!--| by2/by3/etc. = {{subst:REVISIONUSER}} (substitutes your username on save)-->
+
| by = Koba44 | by2=Henka <!--| by2/by3/etc. = {{subst:REVISIONUSER}} (substitutes your username on save)-->
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 20 + 0
+
| runs = 20 + 100
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = July 2019 {{--}} July 2019
 
| date = July 2019 {{--}} July 2019
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Pattern Enhancer|2}} | 18 + 0 |  
+
| {{item|Pattern Enhancer|2}} | 18 + 114|  
| {{item|Clothing Pattern|4}} |  1 + 0 |  
+
| {{item|Clothing Pattern|4}} |  1 + 7 |  
| {{item|Interlink|3}}        | 13 + 0 |  
+
| {{item|Interlink|3}}        | 13 + 74 |  
| {{item|Optronic Circuit|3}} |  3 + 0 |  
+
| {{item|Optronic Circuit|3}} |  3 + 12 |  
| {{item|Alcohol|0}}          | 25 + 0 |  
+
| {{item|Alcohol|0}}          | 25 + 93 |  
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  

Revision as of 13:23, 12 July 2019

Mission tested: Our Harshest Critic Normal
By: Koba44 & Henka
Date(s): July 2019 – July 2019
Runs: 120   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Pattern Enhancer ★★ 132>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

14.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

12.77 — 16.89
>>
0.9
Super Rare Clothing Pattern ★★★★ 8>>

Super Rare Clothing Pattern ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

240.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Clothing Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

141.16 — 800.48
>>
15
Rare Interlink ★★★ 87>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

22.1Statistical Strength: Very reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

18.59 — 27.14
>>
1.4
Rare Optronic Circuit ★★★ 15>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

128.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

84.98 — 259.23
>>
8
Basic Alcohol 118>>

Basic Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

14.13 — 19.17
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.