Difference between revisions of "Template:DropTest/Pretense of Mercy/2"

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(Swapped Sythesized Polymer and Power Cell on Elite difficulty to match displayed order in-game)
Line 5: Line 5:
 
| by = TheGambit |by2=Siguard |by3=Captain deMarco |by4=The Sisko1 | by5 = Octarolakh |by6=VAdm. Nairne |by7=drsheep |by8=Crunch | by9=UncleBean | by10=Chapey | by11=LapplandsCohan | by12 = Joker41NAM |by13=Darxide |by14=koba44
 
| by = TheGambit |by2=Siguard |by3=Captain deMarco |by4=The Sisko1 | by5 = Octarolakh |by6=VAdm. Nairne |by7=drsheep |by8=Crunch | by9=UncleBean | by10=Chapey | by11=LapplandsCohan | by12 = Joker41NAM |by13=Darxide |by14=koba44
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr:  6 + 57 + (7+7+25+20) + 20 + 173 + 7 + 20 + (10+28) + 10 + 7 + 10 + 517+ (18) + 21
+
| runs = 6 + 57 + (7+7+25+20) + 20 + 173 + 7 + 20 + (10+28) + 10 + 7 + 10 + 517+ (18+45) + 21
}}
 
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
| date = June 6th 2016 - Dec 2016
+
| date = June 2016 {{--}} Aug 2017
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Gravitic Caliper|basic}}      | {{#expr: 1 +  4 +( 0+ 1+ 3+ 2)+  2 + 13 +  0 +  4 +( 0+ 3)+  0 +  1 +  0 +  40+( 0)+ 1 }} |
+
| {{item|Gravitic Caliper|basic}}      |  1 +  4 +( 0+ 1+ 3+ 2)+  2 + 13 +  0 +  4 +( 0+ 3)+  0 +  1 +  0 +  40+( 0+  7)+ 1 |
| {{item|Casing|rare}}                  | {{#expr: 0 +  3 +( 0+ 1+ 4+ 1)+  3 + 15 +  0 +  2 +( 1+ 2)+  2 +  1 +  0 +  41+( 0)+ 1 }} |
+
| {{item|Casing|rare}}                  |  0 +  3 +( 0+ 1+ 4+ 1)+  3 + 15 +  0 +  2 +( 1+ 2)+  2 +  1 +  0 +  41+( 0+  4)+ 1 |
| {{item|Synthesized Polymer|uncommon}} | {{#expr: 1 +  9 +( 0+ 1+ 5+ 3)+  6 + 24 +  1 +  0 +( 1+ 5)+  2 +  4 +  2 +  79+( 3)+ 4 }} |
+
| {{item|Synthesized Polymer|uncommon}} |  1 +  9 +( 0+ 1+ 5+ 3)+  6 + 24 +  1 +  0 +( 1+ 5)+  2 +  4 +  2 +  79+( 3+  7)+ 4 |
| {{item|Power Cell|uncommon}}          | {{#expr: 4 + 10 +( 0+ 1+ 3+ 0)+  3 + 28 +  0 +  5 +( 1+ 6)+  1 +  1 +  1 +  97+( 8)+ 1 }} |  
+
| {{item|Power Cell|uncommon}}          |  4 + 10 +( 0+ 1+ 3+ 0)+  3 + 28 +  0 +  5 +( 1+ 6)+  1 +  1 +  1 +  97+( 8+  5)+ 1 |  
| {{item|Furs|common}}                  | {{#expr: 12 +145 +(21+17+60+54)+ 46 +439 + 20 + 49 +(27+68)+ 25 + 14 + 27 +1294+(43)+56 }} |
+
| {{item|Furs|common}}                  | 12 +145 +(21+17+60+54)+ 46 +439 + 20 + 49 +(27+68)+ 25 + 14 + 27 +1294+(43+112)+56 |
  
  
Line 81: Line 80:
 
-----
 
-----
  
~~Darxide~~
+
~~~Darxide~~~
 +
 
 
-= batch 1: 8 runs + 1x Warp 10s =-
 
-= batch 1: 8 runs + 1x Warp 10s =-
 
Gravitic Caliper 00000000 + 0
 
Gravitic Caliper 00000000 + 0
Line 88: Line 88:
 
Synthesized Polymer 00000010 + 2
 
Synthesized Polymer 00000010 + 2
 
Furs 23333302 +24
 
Furs 23333302 +24
~~~~~~~~~~~
+
 
 +
-= batch 2: 45 runs =-
 +
Gravitic Caliper 010000110001000000010001000100000000000000000
 +
Casing 000000000000001000000100010000000000001000000
 +
Synthesized Polymer 200011000000000001000000000000000100000000001
 +
Power Cell 000001000000000000100000010000000010000000100
 +
Furs 123321223332332332223232313233333223332333232
 +
 
 +
~~~~~~~~~~~~~
  
 
//-->
 
//-->

Revision as of 19:16, 16 August 2017

Mission tested: Pretense of Mercy Elite
By: TheGambit, Siguard, Captain deMarco & The Sisko1 (+ more)
Date(s): June 2016 – Aug 2017
Runs: 1008   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Gravitic Caliper 82>>

Basic Gravitic Caliper

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 50,000 runs or so.

73.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

60.56 — 94.3
>>
12.3
Rare Casing ★★★ 81>>

Rare Casing ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 57 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 56 runs.

Also, a run dropping only this item is expected
per 52,000 runs or so.

74.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

61.24 — 95.64
>>
12.4
Uncommon Synthesized Polymer ★★ 157>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,100 runs or so.

38.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

33.34 — 45.61
>>
6.4
Uncommon Power Cell ★★ 175>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,200 runs or so.

34.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

30.14 — 40.5
>>
5.8
Common Furs 2529>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

2.35 — 2.43
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.