Difference between revisions of "Template:DropTest/Pretense of Mercy/2"

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| cost = 6
 
| cost = 6
 
<!-- username of tester -->
 
<!-- username of tester -->
| by = TheGambit |by2=Siguard |by3=Captain deMarco |by4=The Sisko1 | by5 = Octarolakh |by6=VAdm. Nairne |by7=drsheep |by8=Crunch | by9=UncleBean | by10=Chapey | by11=LapplandsCohan | by12 = Joker41NAM |by13=Darxide |by14=koba44
+
| by = TheGambit |by2=Siguard |by3=Captain deMarco |by4=The Sisko1 | by5 = Octarolakh |by6=VAdm. Nairne |by7=drsheep |by8=Crunch | by9=UncleBean | by10=Chapey | by11=LapplandsCohan | by12 = Joker41NAM |by13=Darxide |by14=koba44 | by15=middlehead | by16=unknown
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 6 + 57 + (7+7+25+20) + 20 + 173 + 7 + 20 + (10+28) + 10 + 7 + 10 + 517+ (18+45) + 21
+
| runs = 6 + 57 + (7+7+25+20) + 20 + 203 + 7 + 20 + (10+28) + 10 + 7 + 10 + 617+ (18+45) + 21 + 98 + 43
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
| date = June 2016 {{--}} Aug 2017
+
| date = Jun 2016 {{--}} Jan 2018
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Gravitic Caliper|basic}}      |  1 +  4 +( 0+ 1+ 3+ 2)+  2 + 13 +  0 +  4 +( 0+ 3)+  0 +  1 +  0 +  40+( 0+  7)+ 1 |
+
| {{item|Gravitic Caliper|basic}}      |  1 +  4 +( 0+ 1+ 3+ 2)+  2 + 13 +  0 +  4 +( 0+ 3)+  0 +  1 +  0 +  46+( 0+  7)+ 1 +  5 +  8 |
| {{item|Casing|rare}}                  |  0 +  3 +( 0+ 1+ 4+ 1)+  3 + 15 +  0 +  2 +( 1+ 2)+  2 +  1 +  0 +  41+( 0+  4)+ 1 |
+
| {{item|Casing|rare}}                  |  0 +  3 +( 0+ 1+ 4+ 1)+  3 + 16 +  0 +  2 +( 1+ 2)+  2 +  1 +  0 +  44+( 0+  4)+ 1 +  9 +  3 |
| {{item|Synthesized Polymer|uncommon}} |  1 +  9 +( 0+ 1+ 5+ 3)+  6 + 24 +  1 +  0 +( 1+ 5)+  2 +  4 +  2 + 79+( 3+  7)+ 4 |
+
| {{item|Synthesized Polymer|uncommon}} |  1 +  9 +( 0+ 1+ 5+ 3)+  6 + 28 +  1 +  0 +( 1+ 5)+  2 +  4 +  2 + 101+( 3+  7)+ 4 +  16 +  7 |
| {{item|Power Cell|uncommon}}          |  4 + 10 +( 0+ 1+ 3+ 0)+  3 + 28 +  0 +  5 +( 1+ 6)+  1 +  1 +  1 + 97+( 8+  5)+ 1 |  
+
| {{item|Power Cell|uncommon}}          |  4 + 10 +( 0+ 1+ 3+ 0)+  3 + 31 +  0 +  5 +( 1+ 6)+  1 +  1 +  1 + 121+( 8+  5)+ 1 +  14 +  4 |  
| {{item|Furs|common}}                  | 12 +145 +(21+17+60+54)+ 46 +439 + 20 + 49 +(27+68)+ 25 + 14 + 27 +1294+(43+112)+56 |
+
| {{item|Furs|common}}                  | 12 +145 +(21+17+60+54)+ 46 + 521 + 20 + 49 +(27+68)+ 25 + 14 + 27 +1539+(43+112)+56 + 250 +107 |
  
  

Latest revision as of 14:58, 30 October 2019

Mission tested: Pretense of Mercy Elite
By: TheGambit, Siguard, Captain deMarco & The Sisko1 (+ more)
Date(s): Jun 2016 – Jan 2018
Runs: 1279   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Gravitic Caliper 101>>

Basic Gravitic Caliper

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 55,000 runs or so.

76Statistical Strength: Fairly reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

63.51 — 94.55
>>
12.7
Rare Casing ★★★ 97>>

Rare Casing ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 62,000 runs or so.

79.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

65.9 — 98.96
>>
13.2
Uncommon Synthesized Polymer ★★ 206>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,500 runs or so.

37.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

32.8 — 43.09
>>
6.2
Uncommon Power Cell ★★ 220>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,300 runs or so.

34.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

30.84 — 40.14
>>
5.8
Common Furs 3213>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

2.35 — 2.42
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.