Difference between revisions of "Template:DropTest/Pretense of Mercy/2"

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| by = TheGambit |by2=Siguard |by3=Captain deMarco |by4=The Sisko1 | by5 = Octarolakh |by6=VAdm. Nairne |by7=drsheep |by8=Crunch | by9=UncleBean | by10=Chapey
 
| by = TheGambit |by2=Siguard |by3=Captain deMarco |by4=The Sisko1 | by5 = Octarolakh |by6=VAdm. Nairne |by7=drsheep |by8=Crunch | by9=UncleBean | by10=Chapey
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr:  6 + 47 + (7+7+5+10+10) + 20 + 151 + 7 + 20 + (10+28) + 10 + 7}}
+
| runs = {{#expr:  6 + 47 + (7+7+25+20) + 20 + 151 + 7 + 20 + (10+28) + 10 + 7}}
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
| date = June 6th 2016 - Aug. 14 2016
 
| date = June 6th 2016 - Aug. 14 2016
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Gravitic Caliper|basic}}        | {{#expr:  1 +  3 + (0+1+0+1+2)      +  2 +  10 +  0 +  4 + ( 0+ 3) +  0 +  1}} |
+
| {{item|Gravitic Caliper|basic}}        | {{#expr:  1 +  3 + ( 0+ 1+ 3+ 2)      +  2 +  10 +  0 +  4 + ( 0+ 3) +  0 +  1}} |
| {{item|Casing|rare}}                  | {{#expr:  0 +  3 + (0+1+1+2+1)      +  3 +  15 +  0 +  2 + ( 1+ 2) +  2 +  1}} |
+
| {{item|Casing|rare}}                  | {{#expr:  0 +  3 + ( 0+ 1+ 4+ 1)      +  3 +  15 +  0 +  2 + ( 1+ 2) +  2 +  1}} |
| {{item|Power Cell|uncommon}}          | {{#expr:  4 +  10 + (0+1+2+1+0)      +  3 +  21 +  0 +  5 + ( 1+ 6) +  1 +  1}} |  
+
| {{item|Power Cell|uncommon}}          | {{#expr:  4 +  10 + ( 0+ 1+ 3+ 0)      +  3 +  21 +  0 +  5 + ( 1+ 6) +  1 +  1}} |  
| {{item|Replicator Ration|uncommon}}    | {{#expr:  1 +  7 + (0+1+1+4+0)      +  6 +  22 +  1 +  0 + ( 1+ 5) +  2 +  4}} |
+
| {{item|Replicator Ration|uncommon}}    | {{#expr:  1 +  7 + ( 0+ 1+ 5+ 3)      +  6 +  22 +  1 +  0 + ( 1+ 5) +  2 +  4}} |
| {{item|Furs|common}}                  | {{#expr:  12 + 118 + (21+17+11+22+27) + 46 + 385 + 20 + 49 + (27+68) + 25 + 14}} |
+
| {{item|Furs|common}}                  | {{#expr:  12 + 118 + (21+17+60+54) + 46 + 385 + 20 + 49 + (27+68) + 25 + 14}} |
  
  
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
| note =  
+
| note = Drop rates seem untouched in 1.4.0 based on two Warp 10s
 
}}<!--//
 
}}<!--//
 
If you wish to share raw data for individual runs, you may do so in this area.
 
If you wish to share raw data for individual runs, you may do so in this area.
 +
 +
2016 August 24, Captain deMarco, 2 * Warp 10:
 +
1-1-0-2-26
 +
1-0-0-1-28
  
  
Line 46: Line 50:
 
2016 June 28, Captain deMarco, Warp 7:
 
2016 June 28, Captain deMarco, Warp 7:
 
1-1-1-1-17
 
1-1-1-1-17
2016 Jul6 6, Captain deMarco, Warp 5, 10, 10:
+
2016 July 6, Captain deMarco, Warp 5, 10, 10:
 
0-1-2-1-11
 
0-1-2-1-11
 
1-2-1-4-22
 
1-2-1-4-22

Revision as of 06:55, 24 August 2016

Mission tested: Pretense of Mercy Elite
By: TheGambit, Siguard, Captain deMarco & The Sisko1 (+ more)
Date(s): June 6th 2016 - Aug. 14 2016
Runs: 365   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Gravitic Caliper 30>>

Basic Gravitic Caliper

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 49,000 runs or so.

73.0Statistical Strength: Fairly reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

53.67 — 114.11
>>
12.2
Rare Casing ★★★ 35>>

Rare Casing ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 31,000 runs or so.

62.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

46.95 — 93.78
>>
10.4
Uncommon Power Cell ★★ 56>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,500 runs or so.

39.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

31.03 — 52.88
>>
6.5
Uncommon Replicator Ration ★★ 58>>

Uncommon Replicator Ration ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,700 runs or so.

37.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Replicator Ration ★★
within 2 standard deviations
(~95.5% confidence):

30.07 — 50.73
>>
6.3
Common Furs 916>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

2.33 — 2.46
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop rates seem untouched in 1.4.0 based on two Warp 10s