Difference between revisions of "Template:DropTest/Pretense of Mercy/2"

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Line 3: Line 3:
 
| cost = 6
 
| cost = 6
 
<!-- username of tester -->
 
<!-- username of tester -->
| by = TheGambit |by2=Siguard |by3=Captain deMarco |by4=The Sisko1 | by5 = Octarolakh |by6=VAdm. Nairne |by7=drsheep |by8=Crunch | by9=UncleBean | by10=Chapey
+
| by = TheGambit |by2=Siguard |by3=Captain deMarco |by4=The Sisko1 | by5 = Octarolakh |by6=VAdm. Nairne |by7=drsheep |by8=Crunch | by9=UncleBean | by10=Chapey | by11=LapplandsCohan
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr:  6 + 57 + (7+7+25+20) + 20 + 173 + 7 + 20 + (10+28) + 10 + 7}}
+
| runs = {{#expr:  6 + 57 + (7+7+25+20) + 20 + 173 + 7 + 20 + (10+28) + 10 + 7 + 10 }}
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
| date = June 6th 2016 - Aug. 14 2016
+
| date = June 6th 2016 - Nov. 1 2016
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Gravitic Caliper|basic}}        | {{#expr:  1 +  4 + ( 0+ 1+ 3+ 2) +  2 +  13 +  0 +  4 + ( 0+ 3) +  0 +  1}} |
+
| {{item|Gravitic Caliper|basic}}        | {{#expr:  1 +  4 + ( 0+ 1+ 3+ 2) +  2 +  13 +  0 +  4 + ( 0+ 3) +  0 +  1 + 0 }} |
| {{item|Casing|rare}}                  | {{#expr:  0 +  3 + ( 0+ 1+ 4+ 1) +  3 +  15 +  0 +  2 + ( 1+ 2) +  2 +  1}} |
+
| {{item|Casing|rare}}                  | {{#expr:  0 +  3 + ( 0+ 1+ 4+ 1) +  3 +  15 +  0 +  2 + ( 1+ 2) +  2 +  1 + 0}} |
| {{item|Power Cell|uncommon}}          | {{#expr:  4 +  10 + ( 0+ 1+ 3+ 0) +  3 +  28 +  0 +  5 + ( 1+ 6) +  1 +  1}} |  
+
| {{item|Power Cell|uncommon}}          | {{#expr:  4 +  10 + ( 0+ 1+ 3+ 0) +  3 +  28 +  0 +  5 + ( 1+ 6) +  1 +  1 + 1 }} |  
| {{item|Replicator Ration|uncommon}}    | {{#expr:  1 +  9 + ( 0+ 1+ 5+ 3) +  6 +  24 +  1 +  0 + ( 1+ 5) +  2 +  4}} |
+
| {{item|Replicator Ration|uncommon}}    | {{#expr:  1 +  9 + ( 0+ 1+ 5+ 3) +  6 +  24 +  1 +  0 + ( 1+ 5) +  2 +  4 + 2 }} |
| {{item|Furs|common}}                  | {{#expr:  12 + 145 + (21+17+60+54) + 46 + 439 + 20 + 49 + (27+68) + 25 + 14}} |
+
| {{item|Furs|common}}                  | {{#expr:  12 + 145 + (21+17+60+54) + 46 + 439 + 20 + 49 + (27+68) + 25 + 14 + 27 }} |
  
  
Line 75: Line 75:
 
2 0 1 2 25 Warp 10
 
2 0 1 2 25 Warp 10
 
GC/C/PC/RR/F
 
GC/C/PC/RR/F
 +
 +
----- LapplandsCohan
 +
2016-11-02 Warp 10: 0,0,1,2,27
 +
-----
 +
 
//-->
 
//-->

Revision as of 04:42, 1 November 2016

Mission tested: Pretense of Mercy Elite
By: TheGambit, Siguard, Captain deMarco & The Sisko1 (+ more)
Date(s): June 6th 2016 - Nov. 1 2016
Runs: 407   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Gravitic Caliper 34>>

Basic Gravitic Caliper

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 46,000 runs or so.

71.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

53.67 — 108.55
>>
12
Rare Casing ★★★ 35>>

Rare Casing ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 53 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 52 runs.

Also, a run dropping only this item is expected
per 42,000 runs or so.

69.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

52.33 — 104.65
>>
11.6
Uncommon Power Cell ★★ 64>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,900 runs or so.

38.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

30.69 — 50.44
>>
6.4
Uncommon Replicator Ration ★★ 64>>

Uncommon Replicator Ration ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,900 runs or so.

38.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Replicator Ration ★★
within 2 standard deviations
(~95.5% confidence):

30.69 — 50.44
>>
6.4
Common Furs 1024>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

2.33 — 2.45
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop rates seem untouched in 1.4.0 based on two Warp 10s