Difference between revisions of "Template:DropTest/Pretense of Mercy/2"

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If you wish to share raw data for individual runs, you may do so in this area.
 
If you wish to share raw data for individual runs, you may do so in this area.

Revision as of 12:44, 28 December 2016

Mission tested: Pretense of Mercy Elite
By: TheGambit, Siguard, Captain deMarco & The Sisko1 (+ more)
Date(s): June 6th 2016 - Dec 2016
Runs: 542   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Gravitic Caliper 42>>

Basic Gravitic Caliper

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 59 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 58 runs.

Also, a run dropping only this item is expected
per 58,000 runs or so.

77.4Statistical Strength: Fairly reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

59.35 — 111.36
>>
12.9
Rare Casing ★★★ 40>>

Rare Casing ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 67,000 runs or so.

81.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

61.95 — 118.24
>>
13.6
Uncommon Power Cell ★★ 92>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,500 runs or so.

35.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

29.39 — 44.33
>>
5.9
Uncommon Synthesized Polymer ★★ 88>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,300 runs or so.

37Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

30.61 — 46.63
>>
6.2
Common Furs 1364>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

2.33 — 2.44
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.