Difference between revisions of "Template:DropTest/Pretense of Mercy/2"

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Line 16: Line 16:
 
| {{item|Power Cell|uncommon}}          | {{#expr:  4 +  10 + ( 0+ 1+ 3+ 0)      +  3 +  21 +  0 +  5 + ( 1+ 6) +  1 +  1}} |  
 
| {{item|Power Cell|uncommon}}          | {{#expr:  4 +  10 + ( 0+ 1+ 3+ 0)      +  3 +  21 +  0 +  5 + ( 1+ 6) +  1 +  1}} |  
 
| {{item|Replicator Ration|uncommon}}    | {{#expr:  1 +  7 + ( 0+ 1+ 5+ 3)      +  6 +  22 +  1 +  0 + ( 1+ 5) +  2 +  4}} |
 
| {{item|Replicator Ration|uncommon}}    | {{#expr:  1 +  7 + ( 0+ 1+ 5+ 3)      +  6 +  22 +  1 +  0 + ( 1+ 5) +  2 +  4}} |
| {{item|Furs|common}}                  | {{#expr:  12 + 118 + (21+17+60+54) + 46 + 385 + 20 + 49 + (27+68) + 25 + 14}} |
+
| {{item|Furs|common}}                  | {{#expr:  12 + 118 + (21+17+60+54)     + 46 + 385 + 20 + 49 + (27+68) + 25 + 14}} |
  
  

Revision as of 06:00, 24 August 2016

Mission tested: Pretense of Mercy Elite
By: TheGambit, Siguard, Captain deMarco & The Sisko1 (+ more)
Date(s): June 6th 2016 - Aug. 14 2016
Runs: 365   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Gravitic Caliper 30>>

Basic Gravitic Caliper

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 49,000 runs or so.

73.0Statistical Strength: Fairly reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

53.67 — 114.11
>>
12.2
Rare Casing ★★★ 35>>

Rare Casing ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 31,000 runs or so.

62.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

46.95 — 93.78
>>
10.4
Uncommon Power Cell ★★ 56>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,500 runs or so.

39.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

31.03 — 52.88
>>
6.5
Uncommon Replicator Ration ★★ 58>>

Uncommon Replicator Ration ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,700 runs or so.

37.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Replicator Ration ★★
within 2 standard deviations
(~95.5% confidence):

30.07 — 50.73
>>
6.3
Common Furs 916>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

2.33 — 2.46
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop rates seem untouched in 1.4.0 based on two Warp 10s