Difference between revisions of "Template:DropTest/Pretense of Mercy/2"

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| by = TheGambit |by2=Siguard |by3=Captain deMarco |by4=The Sisko1 | by5 = Octarolakh |by6=VAdm. Nairne |by7=drsheep |by8=Crunch | by9=UncleBean | by10=Chapey | by11=LapplandsCohan | by12 = Joker41NAM |by13=Darxide
 
| by = TheGambit |by2=Siguard |by3=Captain deMarco |by4=The Sisko1 | by5 = Octarolakh |by6=VAdm. Nairne |by7=drsheep |by8=Crunch | by9=UncleBean | by10=Chapey | by11=LapplandsCohan | by12 = Joker41NAM |by13=Darxide
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr:  6 + 57 + (7+7+25+20) + 20 + 173 + 7 + 20 + (10+28) + 10 + 7 + 10 + 162 + (18) }}
+
| runs = {{#expr:  6 + 57 + (7+7+25+20) + 20 + 173 + 7 + 20 + (10+28) + 10 + 7 + 10 + 163 + (18) }}
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
| date = June 6th 2016 - Dec 2016
 
| date = June 6th 2016 - Dec 2016
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Gravitic Caliper|basic}}        | {{#expr:  1 +  4 + ( 0+ 1+ 3+ 2) +  2 +  13 +  0 +  4 + ( 0+ 3) +  0 +  1 +  0 + 12 + ( 0) }} |
+
| {{item|Gravitic Caliper|basic}}        | {{#expr:  1 +  4 + ( 0+ 1+ 3+ 2) +  2 +  13 +  0 +  4 + ( 0+ 3) +  0 +  1 +  0 + 13+ ( 0) }} |
| {{item|Casing|rare}}                  | {{#expr:  0 +  3 + ( 0+ 1+ 4+ 1) +  3 +  15 +  0 +  2 + ( 1+ 2) +  2 +  1 +  0 + 13 + ( 0) }} |
+
| {{item|Casing|rare}}                  | {{#expr:  0 +  3 + ( 0+ 1+ 4+ 1) +  3 +  15 +  0 +  2 + ( 1+ 2) +  2 +  1 +  0 + 15+ ( 0) }} |
| {{item|Power Cell|uncommon}}          | {{#expr:  4 +  10 + ( 0+ 1+ 3+ 0) +  3 +  28 +  0 +  5 + ( 1+ 6) +  1 +  1 +  1 + 20 + ( 8) }} |  
+
| {{item|Power Cell|uncommon}}          | {{#expr:  4 +  10 + ( 0+ 1+ 3+ 0) +  3 +  28 +  0 +  5 + ( 1+ 6) +  1 +  1 +  1 + 20+ ( 8) }} |  
| {{item|Synthesized Polymer|uncommon}}  | {{#expr:  1 +  9 + ( 0+ 1+ 5+ 3) +  6 +  24 +  1 +  0 + ( 1+ 5) +  2 +  4 +  2 + 28 + ( 3) }} |
+
| {{item|Synthesized Polymer|uncommon}}  | {{#expr:  1 +  9 + ( 0+ 1+ 5+ 3) +  6 +  24 +  1 +  0 + ( 1+ 5) +  2 +  4 +  2 + 28+ ( 3) }} |
| {{item|Furs|common}}                  | {{#expr:  12 + 145 + (21+17+60+54) + 46 + 439 + 20 + 49 + (27+68) + 25 + 14 + 27 +413 + (43) }} |
+
| {{item|Furs|common}}                  | {{#expr:  12 + 145 + (21+17+60+54) + 46 + 439 + 20 + 49 + (27+68) + 25 + 14 + 27 +413+ (43) }} |
  
  

Revision as of 00:50, 7 January 2017

Mission tested: Pretense of Mercy Elite
By: TheGambit, Siguard, Captain deMarco & The Sisko1 (+ more)
Date(s): June 6th 2016 - Dec 2016
Runs: 588   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Gravitic Caliper 47>>

Basic Gravitic Caliper

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 57 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 56 runs.

Also, a run dropping only this item is expected
per 53,000 runs or so.

75.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

58.28 — 105.41
>>
12.5
Rare Casing ★★★ 50>>

Rare Casing ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 44,000 runs or so.

70.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

55.17 — 97.85
>>
11.8
Uncommon Power Cell ★★ 92>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,000 runs or so.

38.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

31.88 — 48.12
>>
6.4
Uncommon Synthesized Polymer ★★ 95>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,400 runs or so.

37.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

30.96 — 46.4
>>
6.2
Common Furs 1480>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

2.34 — 2.43
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.