Difference between revisions of "Template:DropTest/Putting the Free in Freedom/2"

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Line 3: Line 3:
 
| cost = 16
 
| cost = 16
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Koba44 | by2 = Siguard<!--| by2/by3/etc. = {{subst:REVISIONUSER}} (substitutes your username on save)-->
+
| by=middlehead | by2=Koba44 | by3= Siguard<!--| by2/by3/etc. = {{subst:REVISIONUSER}} (substitutes your username on save)-->
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 11 + 10  
+
| runs = 20 + 11 + 10  
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = August/December 2016
+
| date = Aug 2016 {{--}} Feb 2020
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Synthesized Polymer|epic}}  |  0 +  1 |
+
| {{item|Synthesized Polymer|epic}}  | 1 + 0 +  1 |
| {{item|Isolinear Chips|rare}}      |  1 +  0 |
+
| {{item|Isolinear Chips|rare}}      | 1 + 1 +  0 |
| {{item|Optronic Circuit|uncommon}} | 11 +  8 |
+
| {{item|Optronic Circuit|uncommon}} | 14 + 11 +  8 |
| {{item|Clothing Pattern|common}}  | 15 +  8 |
+
| {{item|Clothing Pattern|common}}  | 24 + 15 +  8 |
| {{item|Casing|basic}}              |  6 + 13 |
+
| {{item|Casing|basic}}              | 20 + 6 + 13 |
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  

Latest revision as of 16:42, 11 February 2020

Mission tested: Putting the Free in Freedom Elite
By: middlehead, Koba44 & Siguard
Date(s): Aug 2016 – Feb 2020
Runs: 41   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Synthesized Polymer ★★★★ 2>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 21

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 47 runs in 10 percent of cases
  • 94 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 93 runs.

Also, a run dropping only this item is expected
per 230,000 runs or so.

328.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

136.19 — Infinity
>>
20.5
Rare Isolinear Chips ★★★ 2>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 21

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 47 runs in 10 percent of cases
  • 94 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 93 runs.

Also, a run dropping only this item is expected
per 230,000 runs or so.

328.0Statistical Strength: Nearly useless

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

136.19 — Infinity
>>
20.5
Uncommon Optronic Circuit ★★ 33>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

19.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

15.3 — 28.36
>>
1.2
Common Clothing Pattern 47>>

Common Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

14Statistical Strength: Fairly reliable

Range of average cost per
Common Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

11.35 — 18.13
>>
0.9
Basic Casing 39>>

Basic Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

13.29 — 22.91
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.