Difference between revisions of "Template:DropTest/Retroactive Vengeance/3"

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(10 Runs added, Costs corrected)
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<!--Use "Create" links. Do not modify this line:-->{{DropTest | mission = Retroactive Vengeance | level = epic | row = {{{row|}}}
 
<!--Use "Create" links. Do not modify this line:-->{{DropTest | mission = Retroactive Vengeance | level = epic | row = {{{row|}}}
 
<!-- chroniton/ticket cost/mission (enter 1 for cadet missions) -->  
 
<!-- chroniton/ticket cost/mission (enter 1 for cadet missions) -->  
| cost = 34
+
| cost = 24
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Techelite |by2 = Crunch |by3=CMO Zoidberg |by4=Darxide |by5=IndianaJonesy
+
| by = Techelite |by2 = Crunch |by3=CMO Zoidberg |by4=Darxide |by5=IndianaJonesy |by6=Biolectra
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 2 + 3 + 3 + (16) + 10
+
| runs = 2 + 3 + 3 + (16) + 10 + 10
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = March {{--}} Oct 2017
+
| date = March 2017{{--}} January 2018
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Field Rations|Uncommon}}              | 3 + 2 + 3 + (18) + (12)|
+
| {{item|Field Rations|Uncommon}}              | 3 + 2 + 3 + (18) + (12)+ 7 |
| {{item|Rules of Acquisition|basic}}          | 0 + 1 + 0 + ( 5) + (4)|
+
| {{item|Rules of Acquisition|basic}}          | 0 + 1 + 0 + ( 5) + (4) + 4 |
| {{item|Starfleet Uniform Pattern|superrare}} | 1 + 3 + 1 + ( 4) + (4) |
+
| {{item|Starfleet Uniform Pattern|superrare}} | 1 + 3 + 1 + ( 4) + (4) + 0 |
| {{item|Microconnector|Uncommon}}            | 2 + 3 + 5 + (21) + (10) |
+
| {{item|Microconnector|Uncommon}}            | 2 + 3 + 5 + (21) + (10)+ 19|
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note = {{DropTest/note|dropAdjustMar17|itemsChanged=|23.6 {{item|Field Rations|2}}, <s>163.8 {{item|Incense|4}}</s>, <s>61.9 {{item|Alcohol|Rare}}</s>, <s>111.4 {{item|Emitter Crystal|Rare}}</s>, 19.5 {{item|Microconnector|2}}}}
 
| note = {{DropTest/note|dropAdjustMar17|itemsChanged=|23.6 {{item|Field Rations|2}}, <s>163.8 {{item|Incense|4}}</s>, <s>61.9 {{item|Alcohol|Rare}}</s>, <s>111.4 {{item|Emitter Crystal|Rare}}</s>, 19.5 {{item|Microconnector|2}}}}

Revision as of 03:55, 2 February 2018

Mission tested: Retroactive Vengeance Epic
By: Techelite, Crunch, CMO Zoidberg & Darxide (+2 more)
Date(s): March 2017– January 2018
Runs: 44   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 45>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

23.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

18.88 — 31
>>
1
Basic Rules of Acquisition 14>>

Basic Rules of Acquisition

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 840 runs or so.

75.4Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

50.04 — 153.09
>>
3.1
Super Rare Starfleet Uniform Pattern ★★★★ 13>>

Super Rare Starfleet Uniform Pattern ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,000 runs or so.

81.2Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Starfleet Uniform Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

53.14 — 172.35
>>
3.4
Uncommon Microconnector ★★ 60>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

14.77 — 21.77
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 23.6 Uncommon Field Rations ★★, 163.8 Super Rare Incense ★★★★, 61.9 Rare Alcohol ★★★, 111.4 Rare Emitter Crystal ★★★, 19.5 Uncommon Microconnector ★★.