Difference between revisions of "Template:DropTest/Ruinous Staycation/2"

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| by=middlehead | by2=Dithay
 
| by=middlehead | by2=Dithay
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 4 + 0 + 8
+
| runs = 4 + 9
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = July 2019 {{--}} July 2019
 
| date = July 2019 {{--}} July 2019
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//-->
 
//-->
 
| {{item|Furs|4}}                | 0 +  0 |  
 
| {{item|Furs|4}}                | 0 +  0 |  
| {{item|Synthesized Polymer|3}} | 5 +  4 |  
+
| {{item|Synthesized Polymer|3}} | 5 +  5 |  
| {{item|Incense|2}}            | 5 + 18 |  
+
| {{item|Incense|2}}            | 5 + 20 |  
| {{item|Expansion Module|2}}    | 6 + 10 |  
+
| {{item|Expansion Module|2}}    | 6 + 11 |  
 
<!-- any remarks you want to add below the table -->
 
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| note =  
 
| note =  

Revision as of 07:20, 3 October 2019

Mission tested: Ruinous Staycation Elite
By: middlehead & Dithay
Date(s): July 2019 – July 2019
Runs: 13   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units
Rare Synthesized Polymer ★★★ 10>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 730 runs or so.

26.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

16.52 — 61.02
>>
1.3
Uncommon Incense ★★ 25>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

10.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

8.06 — 14.67
>>
0.5
Uncommon Expansion Module ★★ 17>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

15.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

10.91 — 25.57
>>
0.8
Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.