Difference between revisions of "Template:DropTest/Stolen Honor/1"

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| by=Sky Cap | by2=Koba44 | by3=SleepingDragon | by4=The Sisko1 | by5=Chapey | by6=Octarolakh | by7=Tygra Dax | by8=Joker41NAM | by9=WaldoMag | by10=Darxide | by11=unknown | by12=Gusok | by13=middlehead
 
| by=Sky Cap | by2=Koba44 | by3=SleepingDragon | by4=The Sisko1 | by5=Chapey | by6=Octarolakh | by7=Tygra Dax | by8=Joker41NAM | by9=WaldoMag | by10=Darxide | by11=unknown | by12=Gusok | by13=middlehead
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 145 + 148 + (20+10) + 7 + (12+13+33) + 1039 + (10+6) + 3913+ 62 + (518+62) + 10 +  3 + 221
+
| runs = 145 + 148 + (20+10) + 7 + (12+13+33) + 1039 + (10+6) + 4113+ 62 + (518+62) + 10 +  3 + 221
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
| date = May 2016 {{--}} Feb 2019
 
| date = May 2016 {{--}} Feb 2019
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|EPI Capacitor|basic}}    |  53 + 55 + ( 6+4) + 5 + ( 6+ 5+17) + 408 + ( 2+1) + 1478+ 22 + (185+21) + 5 + 2 +  94 | 1
+
| {{item|EPI Capacitor|basic}}    |  53 + 55 + ( 6+4) + 5 + ( 6+ 5+17) + 408 + ( 2+1) + 1548+ 22 + (185+21) + 5 + 2 +  94 | 1
| {{item|Phaser Type 1|basic}}    |  45 + 56 + (10+3) + 1 + ( 2+ 1+13) + 407 + ( 2+3) + 1419+ 23 + (185+21) + 4 + 0 +  73 | 1
+
| {{item|Phaser Type 1|basic}}    |  45 + 56 + (10+3) + 1 + ( 2+ 1+13) + 407 + ( 2+3) + 1493+ 23 + (185+21) + 4 + 0 +  73 | 1
| {{item|Isolinear Rod|basic}}    |  53 + 55 + ( 8+5) + 4 + ( 4+ 6+ 5) + 400 + ( 3+1) + 1423+ 19 + (182+22) + 7 + 2 +  71 | 1
+
| {{item|Isolinear Rod|basic}}    |  53 + 55 + ( 8+5) + 4 + ( 4+ 6+ 5) + 400 + ( 3+1) + 1494+ 19 + (182+22) + 7 + 2 +  71 | 1
| {{item|Physiostimulator|basic}} |  52 + 64 + (12+4) + 3 + ( 6+ 2+16) + 354 + ( 6+1) + 1486+ 26 + (196+30) + 2 + 2 +  86 | 1
+
| {{item|Physiostimulator|basic}} |  52 + 64 + (12+4) + 3 + ( 6+ 2+16) + 354 + ( 6+1) + 1564+ 26 + (196+30) + 2 + 2 +  86 | 1
| {{item|Interlink|basic}}        | 115 +106 + (14+6) + 5 + ( 6+ 8+24) + 752 + (10+7) + 2910+ 44 + (382+49) + 8 + 3 + 179 | 1
+
| {{item|Interlink|basic}}        | 115 +106 + (14+6) + 5 + ( 6+ 8+24) + 752 + (10+7) + 3054+ 44 + (382+49) + 8 + 3 + 179 | 1
| {{item|Isolinear Chips|basic}}  | 117 +108 + (10+8) + 3 + (12+17+24) + 796 + ( 7+5) + 3023+ 52 + (424+43) + 4 + 0 + 160 | 1
+
| {{item|Isolinear Chips|basic}}  | 117 +108 + (10+8) + 3 + (12+17+24) + 796 + ( 7+5) + 3186+ 52 + (424+43) + 4 + 0 + 160 | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  

Latest revision as of 15:39, 14 February 2020

Mission tested: Stolen Honor Normal
By: Sky Cap, Koba44, SleepingDragon & The Sisko1 (+ more)
Date(s): May 2016 – Feb 2019
Runs: 6432   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic EPI Capacitor 2439>>

Basic EPI Capacitor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 500 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Basic EPI Capacitor
within 2 standard deviations
(~95.5% confidence):

10.16 — 10.96
>>
2.6
Basic Phaser Type 1 2342>>

Basic Phaser Type 1

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 560 runs or so.

11Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

10.58 — 11.43
>>
2.7
Basic Isolinear Rod 2341>>

Basic Isolinear Rod

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 560 runs or so.

11Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Rod
within 2 standard deviations
(~95.5% confidence):

10.58 — 11.43
>>
2.7
Basic Physiostimulator 2426>>

Basic Physiostimulator

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 500 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Basic Physiostimulator
within 2 standard deviations
(~95.5% confidence):

10.22 — 11.02
>>
2.7
Basic Interlink 4772>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 66 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

5.26 — 5.53
>>
1.3
Basic Isolinear Chips 4976>>

Basic Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

5.2Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

5.05 — 5.3
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.