Template:DropTest/The Price of Friendship/1

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Mission tested: The Price of Friendship Normal
By: middlehead & Crunch
Date(s): Oct 2018 – Oct 2018
Runs: 121   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Prime Directive 10>>

Common Prime Directive

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 48,000 runs or so.

48.4Statistical Strength: Very unreliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

29.79 — 128.91
>>
12.1
Basic Science Badge 107>>

Basic Science Badge

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

4.5Statistical Strength: Very reliable

Range of average cost per
Basic Science Badge
within 2 standard deviations
(~95.5% confidence):

3.89 — 5.4
>>
1.1
Basic Phaser Pistol 11>>

Basic Phaser Pistol

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 50 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 49 runs.

Also, a run dropping only this item is expected
per 36,000 runs or so.

44.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Phaser Pistol
within 2 standard deviations
(~95.5% confidence):

27.59 — 108.54
>>
11
Basic Expansion Module 111>>

Basic Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 35 runs or so.

4.4Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

3.76 — 5.18
>>
1.1
Basic Clothing Pattern 124>>

Basic Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

3.41 — 4.57
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.