Difference between revisions of "Template:DropTest/The Wrong Crowd/2"

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| cost = 4
 
| cost = 4
 
<!-- username of tester -->
 
<!-- username of tester -->
| by = CodeHydro
+
| by = CodeHydro | by2 = Inorlive
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 29
+
| runs = {{#expr:  29 + 26 }} 
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
 
<!-- Date or date range of test. Please provide at least a month and a year. -->
| date = May 2016
+
| date = May 2016, July 2016
 
<!--//
 
<!--//
 
Note: This template is complex. Please read Template:DropTest before using. Do not list alphabetically.
 
Note: This template is complex. Please read Template:DropTest before using. Do not list alphabetically.
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 +
| {{item|Prime Directive|common}}        | {{#expr:  8 +  2 +  1 +  5 +  8 +  1 + 3 + 2 +  2}} | 1
 
//-->
 
//-->
| {{item|Constellation Class Schematic}} | 20 | 2
+
| {{item|Constellation Class Schematic}} | {{#expr:  20 + 18 }}  | 2
| {{item|Optronic Data Core|basic}} | 19 |  
+
| {{item|Optronic Data Core|basic}} | {{#expr:  19 + 16 }}  |  
| {{item|Alpha-wave Inducer|basic}} | 19 |  
+
| {{item|Alpha-wave Inducer|basic}} | {{#expr:  19 + 11 }}  |  
| {{item|Interlink|basic}} | 10 |  
+
| {{item|Interlink|basic}} | {{#expr:  10 + 13 }}  |  
| {{item|Replicator Ration|basic}} | 58 | 2
+
| {{item|Replicator Ration|basic}} | {{#expr:  29 + 29 }}  | 1
 
| note = <!-- any remarks you want to add below the table -->
 
| note = <!-- any remarks you want to add below the table -->
 +
| note = {{item|Replicator Ration|basic}} no long drops in pairs.
 
}}
 
}}

Revision as of 09:49, 8 July 2016

Mission tested: The Wrong Crowd Elite
By: CodeHydro & Inorlive
Date(s): May 2016, July 2016
Runs: 55   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Constellation Class Schematic (x2) 38>>

Constellation Class Schematic

Average (mean) runs per x2 drop: 3

Based on test averages, to get one more x2 drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 650 runs or so.

5.8Statistical Strength: Somewhat unreliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

4.04 — 10.21
>>
1.4
Basic Optronic Data Core 35>>

Basic Optronic Data Core

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

6.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Optronic Data Core
within 2 standard deviations
(~95.5% confidence):

4.83 — 8.99
>>
1.6
Basic Alpha-wave Inducer 30>>

Basic Alpha-wave Inducer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

7.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Alpha-wave Inducer
within 2 standard deviations
(~95.5% confidence):

5.51 — 10.97
>>
1.8
Basic Interlink 23>>

Basic Interlink

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

9.6Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

6.89 — 15.63
>>
2.4
Basic Replicator Ration 58>>

Basic Replicator Ration

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

3.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Replicator Ration
within 2 standard deviations
(~95.5% confidence):

3.13 — 4.81
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Basic Replicator Ration no long drops in pairs.