Difference between revisions of "Template:DropTest/The Wrong Crowd/2"

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| {{item|Interlink|basic}} | {{#expr:  10 + 13 }}  |  
 
| {{item|Interlink|basic}} | {{#expr:  10 + 13 }}  |  
 
| {{item|Replicator Ration|basic}} | {{#expr:  29 + 29 }}  | 1
 
| {{item|Replicator Ration|basic}} | {{#expr:  29 + 29 }}  | 1
| note = Replicator Ration no long drops in pairs.
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| note = {{item|Replicator Ration|basic}}  no long drops in pairs.
 
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Revision as of 09:53, 8 July 2016

Mission tested: The Wrong Crowd Elite
By: CodeHydro & Inorlive
Date(s): May 2016, July 2016
Runs: 55   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Constellation Class Schematic (x2) 38>>

Constellation Class Schematic

Average (mean) runs per x2 drop: 3

Based on test averages, to get one more x2 drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 650 runs or so.

5.8Statistical Strength: Somewhat unreliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

4.04 — 10.21
>>
1.4
Basic Optronic Data Core 35>>

Basic Optronic Data Core

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

6.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Optronic Data Core
within 2 standard deviations
(~95.5% confidence):

4.83 — 8.99
>>
1.6
Basic Alpha-wave Inducer 30>>

Basic Alpha-wave Inducer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

7.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Alpha-wave Inducer
within 2 standard deviations
(~95.5% confidence):

5.51 — 10.97
>>
1.8
Basic Interlink 23>>

Basic Interlink

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

9.6Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

6.89 — 15.63
>>
2.4
Basic Replicator Ration 58>>

Basic Replicator Ration

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

3.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Replicator Ration
within 2 standard deviations
(~95.5% confidence):

3.13 — 4.81
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Basic Replicator Ration no long drops in pairs.