Template:DropTest/The Wrong Crowd/2

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Mission tested: The Wrong Crowd Elite
By: CodeHydro
Date(s): May 2016
Runs: 29   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Constellation Class Schematic (x2) 20>>

Constellation Class Schematic

Average (mean) runs per x2 drop: 3

Based on test averages, to get one more x2 drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 660 runs or so.

5.8Statistical Strength: Somewhat unreliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

3.63 — 14.44
>>
1.5
Basic Optronic Data Core 19>>

Basic Optronic Data Core

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 96 runs or so.

6.1Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Optronic Data Core
within 2 standard deviations
(~95.5% confidence):

4.34 — 10.31
>>
1.5
Basic Alpha-wave Inducer 19>>

Basic Alpha-wave Inducer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 96 runs or so.

6.1Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Alpha-wave Inducer
within 2 standard deviations
(~95.5% confidence):

4.34 — 10.31
>>
1.5
Basic Interlink 10>>

Basic Interlink

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 660 runs or so.

11.6Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

7.26 — 28.89
>>
2.9
Basic Replicator Ration (x2) 58>>

Basic Replicator Ration

Average (mean) runs per x2 drop: 1

Based on test averages, to get one more x2 drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

2.0Statistical Strength: Fairly reliable

Range of average cost per
Basic Replicator Ration
within 2 standard deviations
(~95.5% confidence):

1.53 — 2.88
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.