Difference between revisions of "Template:DropTest/Too Greedily and Too Deep/3"

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| by=Trojanneil |by2=84wb |by3=WaldoMag |by4=Biolectra |by5=Octarolakh |by6=CMO Zoidberg |by7=koba44
 
| by=Trojanneil |by2=84wb |by3=WaldoMag |by4=Biolectra |by5=Octarolakh |by6=CMO Zoidberg |by7=koba44
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 6 + 3 + 10 + 10 + 13 + 18 + 10
+
| runs = 6 + 3 + 10 + 10 + 13 + 18 + 10 + 5
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = March 2017 {{--}} Jan 2019
 
| date = March 2017 {{--}} Jan 2019
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Prime Directive|1}}  | (1+0+1+0+0+2) + 0 + 5 +  7 +  6 +11 + 7|  
+
| {{item|Prime Directive|1}}  | (1+0+1+0+0+2) + 0 + 5 +  7 +  6 +11 + 7 + 0 |  
| {{item|Microconnector|4}}  | (1+1+0+0+2+0) + 2 +13 +  5 +  1 + 8 + 3|
+
| {{item|Microconnector|4}}  | (1+1+0+0+2+0) + 2 +13 +  5 +  1 + 8 + 3 + 2 |
| {{item|Microconnector|3}}  | (1+2+0+2+0+1) + 5 +10 +  9 + 25 +28 +16|
+
| {{item|Microconnector|3}}  | (1+2+0+2+0+1) + 5 +10 +  9 + 25 +28 +16 +12 |
| {{item|Expansion Module|2}} | (1+1+3+2+2+1) + 5 +12 + 19 + 20 +25 +14|
+
| {{item|Expansion Module|2}} | (1+1+3+2+2+1) + 5 +12 + 19 + 20 +25 +14 + 6 |
 
| | |  
 
| | |  
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->

Latest revision as of 04:48, 4 October 2019

Mission tested: Too Greedily and Too Deep Epic
By: Trojanneil, 84wb, WaldoMag & Biolectra (+ more)
Date(s): March 2017 – Jan 2019
Runs: 75   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Prime Directive 40>>

Common Prime Directive

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

45.0Statistical Strength: Fairly reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

34.75 — 63.82
>>
1.9
Super Rare Microconnector ★★★★ 38>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 3,900 runs or so.

47.4Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

36.33 — 68.03
>>
2
Rare Microconnector ★★★ 111>>

Rare Microconnector ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

14.09 — 19.1
>>
0.7
Uncommon Expansion Module ★★ 111>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

14.09 — 19.1
>>
0.7

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.