Difference between revisions of "Template:DropTest/Too Greedily and Too Deep/3"

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(10 Runs added)
Line 3: Line 3:
 
| cost = 24
 
| cost = 24
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by=Trojanneil |by2=84wb |by3=WaldoMag <!--| by2/by3/etc. = {{subst:REVISIONUSER}} (substitutes your username on save)-->
+
| by=Trojanneil |by2=84wb |by3=WaldoMag |by4=Biolectra<!--| by2/by3/etc. = {{subst:REVISIONUSER}} (substitutes your username on save)-->
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 6 + 3 + 2
+
| runs = 6 + 3 + 2 + 10
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = March 2017 {{--}} September 2017
+
| date = March 2017 {{--}} Feruary 2018
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Prime Directive|common}}    | (1+0+1+0+0+2) + 0 + 1 |  
+
| {{item|Prime Directive|common}}    | (1+0+1+0+0+2) + 0 + 1 + 7 |  
| {{item|Microconnector|Super Rare}} | (1+1+0+0+2+0) + 2 + 4 |
+
| {{item|Microconnector|Super Rare}} | (1+1+0+0+2+0) + 2 + 4 + 5 |
| {{item|Microconnector|Rare}}      | (1+2+0+2+0+1) + 5 + 3 |
+
| {{item|Microconnector|Rare}}      | (1+2+0+2+0+1) + 5 + 3 + 9 |
| {{item|Expansion Module|Uncommon}} | (1+1+3+2+2+1) + 5 + 0 |
+
| {{item|Expansion Module|Uncommon}} | (1+1+3+2+2+1) + 5 + 0 + 19|
 
| | |  
 
| | |  
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->

Revision as of 03:57, 2 February 2018

Mission tested: Too Greedily and Too Deep Epic
By: Trojanneil, 84wb, WaldoMag & Biolectra
Date(s): March 2017 – Feruary 2018
Runs: 21   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Prime Directive 12>>

Common Prime Directive

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,400 runs or so.

42.0Statistical Strength: Somewhat unreliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

27.31 — 90.86
>>
1.8
Super Rare Microconnector ★★★★ 15>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 980 runs or so.

33.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

22.84 — 63.5
>>
1.4
Rare Microconnector ★★★ 23>>

Rare Microconnector ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 180 runs or so.

21.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

16.14 — 34.11
>>
0.9
Uncommon Expansion Module ★★ 34>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

14.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

11.71 — 20.2
>>
0.6

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.