Template:DropTest/Xahean Invasion/1

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Mission tested: Xahean Invasion Normal
By: middlehead, Garner & Crunch
Date(s): Oct 2018 – Oct 2018
Runs: 201   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic EPI Capacitor 23>>

Basic EPI Capacitor

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 40 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 39 runs.

Also, a run dropping only this item is expected
per 18,000 runs or so.

35Statistical Strength: Somewhat unreliable

Range of average cost per
Basic EPI Capacitor
within 2 standard deviations
(~95.5% confidence):

24.8 — 59.18
>>
8.7
Basic Isolinear Rod 17>>

Basic Isolinear Rod

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 45,000 runs or so.

47.3Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Isolinear Rod
within 2 standard deviations
(~95.5% confidence):

31.99 — 90.7
>>
11.8
Basic Physiostimulator 153>>

Basic Physiostimulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

5.3Statistical Strength: Very reliable

Range of average cost per
Basic Physiostimulator
within 2 standard deviations
(~95.5% confidence):

4.61 — 6.11
>>
1.3
Basic Interlink 200>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.6 — 4.55
>>
1
Basic Isolinear Chips 210>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

3.8Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

3.44 — 4.31
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.