Difference between revisions of "Template:DropTest/Zora's Invitation/3"

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| by=middlehead | by2= koba44 | by3 = Joker41NAM
 
| by=middlehead | by2= koba44 | by3 = Joker41NAM
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 126 + 22 + 200
+
| runs = 146 + 22 + 200
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = Nov 2018 {{--}} May 2020
 
| date = Nov 2018 {{--}} May 2020
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Authorization Code|3}} |  12 + 3  +  21| 1
+
| {{item|Authorization Code|3}} |  14 + 3  +  21| 1
| {{item|Encoded Communique|1}} |  13 + 4  +  9| 1
+
| {{item|Encoded Communique|1}} |  17 + 4  +  9| 1
| {{item|Phaser Rifle (DSC)|1}} |  83 + 8  + 170| 1
+
| {{item|Phaser Rifle (DSC)|1}} |  97 + 8  + 170| 1
| {{item|Casing|3}}            | 154 +19  + 205| 1
+
| {{item|Casing|3}}            | 176 +19  + 205| 1
| {{item|Emitter Crystal|2}}    | 116 +32  + 195| 1  
+
| {{item|Emitter Crystal|2}}    | 134 +32  + 195| 1  
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  

Revision as of 20:39, 23 May 2020

Mission tested: Zora's Invitation Epic
By: middlehead, koba44 & Joker41NAM
Date(s): Nov 2018 – May 2020
Runs: 368   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Authorization Code ★★★ 38>>

Rare Authorization Code ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 44 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 43 runs.

Also, a run dropping only this item is expected
per 25,000 runs or so.

232.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Authorization Code ★★★
within 2 standard deviations
(~95.5% confidence):

176.22 — 341.27
>>
9.7
Common Encoded Communique 30>>

Common Encoded Communique

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 50,000 runs or so.

294.4Statistical Strength: Fairly reliable

Range of average cost per
Common Encoded Communique
within 2 standard deviations
(~95.5% confidence):

216.42 — 460.23
>>
12.3
Common Phaser Rifle (DSC) 275>>

Common Phaser Rifle (DSC)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 65 runs or so.

32.1Statistical Strength: Very reliable

Range of average cost per
Common Phaser Rifle (DSC)
within 2 standard deviations
(~95.5% confidence):

29.08 — 35.87
>>
1.3
Rare Casing ★★★ 400>>

Rare Casing ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

22.1Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

20.45 — 24
>>
0.9
Uncommon Emitter Crystal ★★ 361>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

24.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

22.52 — 26.78
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.