A Bold Move

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A Bold Move [E5-M2]
SB-Constellation Class.png
Chroniton 12 / 16 / 22
Episode
5 - Ethical Alternatives
Mission
2nd
Type
Space Battle
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Mission Rewards

A Bold Move is the second mission in Episode 5, Ethical Alternatives. It takes place at Terra Nova in the Terra Nova system.

Mission Walkthrough

A Bold Move
Against: Terra Prime Insurgents in Constellation Class Common
Chroniton cost: 12 / 16 / 22
Normal Elite Epic
Shields 17000 22000 66000
Shield Regeneration 800 1100 1500
Hull 36000 49000 136000
Evasion 2 3 5
Evasion Power 1600 2400 3900
Attack 2 3 5
Attack Power 1600 2200 3450
Attack Speed 1.03 1.03 1.03
Accuracy 2 3 5
Accuracy Power 1600 2300 3450
Crit Rating 800 800 800
Crit Bonus 8000 8000 10000
We successfully disabled a Starfleet training vessel hijacked by Terra Prime insurgents.
The rioting has been quelled, and we look to Malcom Reed for next steps...

Mission Rewards

Standard Rewards

Standard Rewards Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: A Bold Move Normal
By: middlehead, Fyncman, Captain Sheridan & Chapey (+ more)
Date(s): July 2017 – Oct 2018
Runs: 195   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Alcohol ★★★ 13>>

Rare Alcohol ★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

180.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

116.21 — 399.09
>>
15
Uncommon Spices ★★ 69>>

Uncommon Spices ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 610 runs or so.

33.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

27.65 — 43.83
>>
2.8
Common Polyalloy 273>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.8 runs or so.

8.6Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

7.87 — 9.4
>>
0.7
Basic Expansion Module 230>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

10.2Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

9.23 — 11.34
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: A Bold Move Elite
By: Dharkus, R'nalu, VAdm. Narine & bntracy (+ more)
Date(s): May – October 2016
Runs: 101   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Synthesized Polymer ★★★★ 15>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,200 runs or so.

107.7Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

71.62 — 217.33
>>
6.7
Rare Casing ★★★ 15>>

Rare Casing ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,200 runs or so.

107.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

71.62 — 217.33
>>
6.7
Uncommon Optronic Circuit ★★ 92>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 36 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

14.96 — 21.27
>>
1.1
Common Relay 95>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

17Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

14.54 — 20.5
>>
1.1
Basic Isolinear Chips 86>>

Basic Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 44 runs or so.

18.8Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

15.89 — 22.99
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Relay and Isolinear Chips are divided by their former multiplier per policy.

Mission tested: A Bold Move Epic
By: Loulybob, Ct, Vepal & Bloodwine (+ more)
Date(s): Mar 2017 – Feb 2018
Runs: 225   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Sensor ★★★★ 49>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,600 runs or so.

101Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

79.21 — 139.41
>>
4.6
Rare Power Cell ★★★ 121>>

Rare Power Cell ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

40.9Statistical Strength: Very reliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

35.12 — 48.98
>>
1.9
Uncommon Expansion Module ★★ 356>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.8 runs or so.

13.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

12.96 — 15
>>
0.6
Uncommon Relay ★★ 149>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 93 runs or so.

33.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

29.02 — 38.84
>>
1.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: No Data.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
820
30
923
33
1004
34
Crew XP 78 93 108
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
235
2270
Credits
Credits
regular
Warp 1
900
?
1200
?
1650
1155

Notes

  • No notes.