A Kazon Scorned

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A Kazon Scorned [E4-M3]
SB-Ferengi D'Kora Marauder.png
Chroniton 8 / 14 / 18
Episode
4 - Hostile Takeover
Mission
3rd
Type
Space Battle
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Mission Rewards

A Kazon Scorned is the third mission in Episode 4, Hostile Takeover. It takes place at Ventarus Idrilon I in the Ferenginar system.

Mission Walkthrough

A Kazon Scorned
Against: Jal Haron in Ferengi D'Kora Marauder RareRareRare
Chroniton cost: 8 / 14 / 18
Normal Elite Epic
Shields 15000 15500 32000
Shield Regeneration 700 850 1200
Hull 34000 36000 60000
Evasion 2 2 3
Evasion Power 1500 1750 2600
Attack 2 2 3
Attack Power 1650 1700 2300
Attack Speed 1 1 1
Accuracy 1 2 3
Accuracy Power 1500 1750 2300
Crit Rating 700 700 700
Crit Bonus 7000 8000 9000
We have rescued a Ferengi civilian transport from the vengeance of Jal Haron,
who feels disrespected and slighted by the Alliance. What will he do next?

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chances

Mission tested: A Kazon Scorned Normal
By: Ryansemo, Kesss, Siguard & Crunch (+ more)
Date(s): Sep 2016 – September 2018
Runs: 2990   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Flux Coupler 1666>>

Basic Flux Coupler

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

14.4Statistical Strength: Very reliable

Range of average cost per
Basic Flux Coupler
within 2 standard deviations
(~95.5% confidence):

13.75 — 15.02
>>
1.8
Uncommon Expansion Module ★★ 806>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

29.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

27.81 — 31.82
>>
3.7
Common Incense 3273>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

7.11 — 7.52
>>
0.9
Basic Polyalloy 3225>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

7.21 — 7.63
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 18.0, 23.2, 7.5, and 7.0.

Mission tested: A Kazon Scorned Elite
By: Joker41NAM, Loulybob, Gusok & ct (+2 more)
Date(s): Mar 2017 – May 2018
Runs: 251   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Database (Panel) ★★★ 22>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 52 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 51 runs.

Also, a run dropping only this item is expected
per 40,000 runs or so.

159.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

112.45 — 275.58
>>
11.4
Rare Spices ★★★ 17>>

Rare Spices ★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 68 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 67 runs.

Also, a run dropping only this item is expected
per 87,000 runs or so.

206.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

139.68 — 397.42
>>
14.8
Uncommon Database (Panel) ★★ 169>>

Uncommon Database (Panel) ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Database (Panel) ★★
within 2 standard deviations
(~95.5% confidence):

18.31 — 24.05
>>
1.5
Common Clothing Pattern 545>>

Common Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.6 runs or so.

6.5Statistical Strength: Very reliable

Range of average cost per
Common Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

6.17 — 6.75
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.

Mission tested: A Kazon Scorned Epic
By: middlehead, koba44, ChewableCPP & Joker41NAM (+1 more)
Date(s): Sep 2017 – Sept 2018
Runs: 88   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Synthesized Polymer ★★★★ 17>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,700 runs or so.

93.2Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

63.38 — 175.83
>>
5.2
Rare Expansion Module ★★★ 44>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

36.0Statistical Strength: Fairly reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

28.22 — 49.71
>>
2
Uncommon Incense ★★ 104>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

15.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

13.21 — 17.98
>>
0.8
Uncommon Subprocessor ★★ 99>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

16.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

13.8 — 19.03
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
656
26
882
32
984
34
Crew XP 60 87 102
Training XP
at Warp 1+10
125
1260
 ?
?
 ?
?
Credits Credits
Credits at Warp 1
600
420
1050
?
1350
?

Notes

  • No notes.