A Question of Rights

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A Question of Rights
[CF-M2]
AT-Kreetassans Apology-Enterprise.png
Tickets 1
Cadet Challenge
A Certain Formality
Mission
2nd
Type
Away Team
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Mission Rewards
We've uncovered further abuses by the Orion. They've established a market for Vissian cogenitors, used as breeders in their own society.
~ Admiral William T. Riker

A Question of Rights is the second mission in Cadet Challenge A Certain Formality. It takes place on Pollux IV in the Beta Geminorum.

Mission Walkthrough

  A Question of Rights's Information A Question of Rights's Structure
Introduction: Vissian cogenitors are also being sold off by the Orion.
Opinions on Vissian culture aside, cogenitors cannot be bought and sold.
A Question of Rights structure.png
Tickets Cost: 1 Tickets per run
Suggested
Traits
:
Notes:
Ideal crew to crit at all levels:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Alert Vissian Authorities
Convince Vissians to Help
A. AT-Kreetassans Apology-Enterprise.png
Command Command
70 | 205 | 305
Adv: 170 | 290 | 420
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ has managed to incense Vissia enough that they plan to rise up and reclaim their cogenitors.
[Character]⁠ is unable to convince more than a handful of Vissian officials to care about the plight of their cogenitors.
2.
Determine Cogenitors' Value
Access Orion Medical Records
A. AT-Bolian Repairs Console.png
Science Science
70 | 205 | 310
Adv: 170 | 290 | 420
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
Common Strategema
Uncommon Plasma Torch ★★
Rare Treaty of Bajor ★★★
[Character]⁠ has determined that the cogenitors have been genetically modified to carry the young of many humanoid species.
[Character]⁠ is unable to access the records, but posits that the cogenitors must be able to breed for more than the Vissians now.
3.
Nullify Cogenitor Market
Imply Vissian Backlash
A. AT-Courtroom Procedings.png
Diplomacy Diplomacy
70 | 205 | 310
Adv: 170 | 290 | 420
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ has destroyed demand for cogenitors after implying anyone caught buying one will be hunted by Vissian authorities.
[Character]⁠ does not convince all of the Orion Syndicate's customers, but demand for cogenitors is definitely reduced.
Fake Cogenitor Infertility
B. AT-Under Surgery.png
Science Science
70 | 205 | 310
Adv: 170 | 290 | 420
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+16 | +22 | +41)
(+20 | +28 | +52)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ has ensured no one will want to purchase a cogenitor who cannot breed. The Market quickly dries up.
[Character]⁠ does not convince all of the Orion Syndicate's customers, but demand for cogenitors is definitely reduced.
4.
Deter Cogenitor Hunters
Switch Out Scanners
A. AT-Gold Metamorphosis.png
Engineering Engineering
70 | 205 | 310
Adv: 170 | 290 | 420
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
Common Raktajino
Uncommon Linguistic Database ★★
Rare Klingon Warnog ★★★
[Character]⁠ has ensured that when Orion hunters search for cogenitors, they will only find angry Klingons.
[Character]⁠ can only make minor modifications, but the Orion hunters will now find all Vissians, not just cogenitors.
5.
Determine Cogenitors' Fate
Release Modified Cogenitors
A. AT-Starfleet Headquarters Meeting.png
Command Command
70 | 205 | 310
Adv: 170 | 290 | 420
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
Common Brain Circuitry Pattern
Uncommon Covert Contacts ★★
Rare Manitoba Journal of Interplanetary Psychology ★★★
honorHonor (x100)
[Character]⁠ quietly releases the modified cogenitors to live their own lives, Vissian authorities none the wiser.
Vissian authorities learn of [Character]⁠'s plan to release the rescued cogenitors, sparking outrage and a diplomatic crisis.
Remove Modifications and Return
B. AT-Under Surgery.png
Science Science
70 | 205 | 305
Adv: 170 | 290 | 420
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
Common Starfleet Science Uniform (VOY)
Uncommon Self-sealing Stem Bolt ★★
Rare Prime Directive ★★★
After returning the cogenitors to their natural state, [Character]⁠ hands them back over to Vissian authorities.
[Character]⁠ is unable to remove the modifications performed by the Orion. The Vissians do not want these "tainted" cogenitors.
We have rescued the Vissian cogenitors from being sold like chattel by the Orion Syndicate. I hope they find a safe and welcoming place in the galaxy.
We have been unable to stop the Orion Syndicate's practice of selling Vissian Cogenitors for use in breeding. This exploitation cannot continue.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: A Question of Rights Normal
By: SleepingDragon, Chapey, Koba44 & Joker41NAM (+2 more)
Date(s): July 2016 - Mar 2018
Runs: 135   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Basic Case Files 104>>

Basic Case Files

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 59 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Case Files
within 2 standard deviations
(~95.5% confidence):

1.11 — 1.56
>>
1.3
Basic Starfleet Engineering Uniform (VOY) 86>>

Basic Starfleet Engineering Uniform (VOY)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

1.6Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Engineering Uniform (VOY)
within 2 standard deviations
(~95.5% confidence):

1.32 — 1.94
>>
1.6
Basic Cortical Monitor 110>>

Basic Cortical Monitor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Basic Cortical Monitor
within 2 standard deviations
(~95.5% confidence):

1.06 — 1.47
>>
1.2
Basic Emitter Crystal 105>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

1.1 — 1.55
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: A Question of Rights Elite
By: SleepingDragon, Kesss, Octarolakh & WaldoMag (+ more)
Date(s): Aug 2016 – Apr 2018
Runs: 215   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Common IDIC 159>>

Common IDIC

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Common IDIC
within 2 standard deviations
(~95.5% confidence):

1.19 — 1.57
>>
1.4
Basic Autosuture 144>>

Basic Autosuture

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 90 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Basic Autosuture
within 2 standard deviations
(~95.5% confidence):

1.3 — 1.75
>>
1.5
Basic Medical Lesson 164>>

Basic Medical Lesson

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Medical Lesson
within 2 standard deviations
(~95.5% confidence):

1.16 — 1.52
>>
1.3
Basic Wrench 178>>

Basic Wrench

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 48 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Basic Wrench
within 2 standard deviations
(~95.5% confidence):

1.07 — 1.38
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: A Question of Rights Epic
By: benignreality, Captain Sheridan, WaldoMag & Joker41NAM (+1 more)
Date(s): August 2016
Runs: 42   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Uncommon Backpack ★★ 20>>

Uncommon Backpack ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 250 runs or so.

2.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

1.49 — 3.57
>>
2.1
Uncommon Klingon Warnog ★★ 46>>

Uncommon Klingon Warnog ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

0.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Klingon Warnog ★★
within 2 standard deviations
(~95.5% confidence):

0.74 — 1.19
>>
0.9
Common Novel 28>>

Common Novel

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

1.5Statistical Strength: Fairly reliable

Range of average cost per
Common Novel
within 2 standard deviations
(~95.5% confidence):

1.12 — 2.25
>>
1.5
Basic First Contact Protocol 32>>

Basic First Contact Protocol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

1.3Statistical Strength: Fairly reliable

Range of average cost per
Basic First Contact Protocol
within 2 standard deviations
(~95.5% confidence):

1 — 1.89
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
573
23
789
29
861
31
Crew XP 55 75 85
Credits Credits 600
Adv 20600
900
Adv ??
1050
Adv 63550

Storyline

Postscript

  • Admiral William T. Riker: "The Orion have a sad history when it comes to the treatment of women, androgynous persons, or anyone else who might make them a profit. I had hoped things might be different in this timeline."
  • Admiral William T. Riker: "The Federation has had its flaws, and unfortunately they're coming back. There are some officers here who prefer the days when the only woman on the bridge was a yeoman with their coffee."
  • choice A
    • Captain: "As chaotic as the present is, I much prefer it to the past."
  • choice B
    • Captain: "There's no shame in such duties, for any gender."
    • Admiral William T. Riker: MISSING
  • choice C
    • Captain: "You're one to talk about treating women professionally."
    • Admiral William T. Riker: "In professional situations, yes. My personal life isn't a matter of record."
  • Admiral William T. Riker: "Starfleet sets the standard. That's why you and I are going to continue intervening in situations of gender abuse across the Federation, with female officers whenever possible–just to drive the point home."
  • choice A
    • Captain: "My officers are more than capable, no matter their gender."
  • choice B
    • Captain: "You don't give our citizens enough credit. They'll stand up to injustice."
  • choice C
    • Captain: "I'm not convinced this is as widespread a problem as you say...."