A Violent Birth

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A Violent Birth [P1-M2]
AT-Corridor Explosion.png
Episode
The Beginning
Mission
2
Type
Away Team
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Mission Rewards

A Violent Birth is the second mission in Prologue, The Beginning. It takes place on Ceti Alpha VI in the Ceti Alpha system.

Mission Walkthrough

  A Violent Birth's Information A Violent Birth's Structure
Introduction: Ceti Alpha VI--destroyed a century ago, and yet here it is. Its cities and inhabitants have been resurrected. You're not going to let them die again, are you?
Direct Emergency ScansCommand
Convince Citizens Planet is LostDiplomacy
Dig Citizens OutSecurity
Devise Seismic TrackerScience
Direct Forced Evacuation of CityCommand

A Violent Birth
Mini-Map
Direct Emergency ScansCommand
Convince Citizens Planet is LostDiplomacy
Dig Citizens OutSecurity
Devise Seismic TrackerScience
Direct Forced Evacuation of CityCommand
Chroniton Cost: 0 Chroniton
Suggested
Traits
:
Notes: Player use crewmembers temporarily granted by Q.
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Free Trapped Citizens
Dig Citizens Out
A. AT-Corridor Explosion.png
Security Security
73
Trait bonus for tired crew:
(+?? | +?? | +??)
(+?? | +?? | +??)
No Bonus: Starfleet
Unconfirmed: all others
No Rewards at this Node
[Character]⁠ uses immense strength to reach citizens trapped under their own homes. But [Character]⁠ is injured!
There is not possibility of failure.
2.
Find Additional Survivors
Direct Emergency Scans
A. AT-Astrometrics View-Generations.png
Command Command
82
Trait bonus for tired crew:
(+8 | +?? | +??)
(+10 | +n/a | +n/a)
Unconfirmed: all others
No Rewards at this Node
[Character]⁠'s efficient command locates a major city on the brink. The away team hurries there....
There is not possibility of failure.
Devise Seismic Tracker
B. AT-Survive Acid Pond.png
Science Science
104
Trait bonus for tired crew:
(+?? | +?? | +??)
(+?? | +?? | +??)
No Bonus: Starfleet
Unconfirmed: all others
No Rewards at this Node
[Character]⁠ invents a tool to determine which settlement is in immediate danger. The away team hurries to the planet's capital.
There is not possibility of failure.
3.
Evacuate Endangered City
Convince Citizens Planet is Lost
A. AT-Peacekeepers and Rioters.png
Diplomacy Diplomacy
70
Trait bonus for tired crew:
(+8 | +?? | +??)
(+10 | +n/a | +n/a)
No Bonus: Starfleet
Unconfirmed: all others
No Rewards at this Node
[Character]⁠ masterfully executes a mandatory evacuation of Ceti Alpha VI's major city. Its citizens are saved!
There is not possibility of failure.
Direct Forced Evacuation of City
B. AT-Shuttlecraft Under Attack.png
Command Command
78
Trait bonus for tired crew:
(+8 | +?? | +??)
(+10 | +n/a | +n/a)
Unconfirmed: all others
No Rewards at this Node
[Character]⁠ masterfully executes a mandatory evacuation of Ceti Alpha VI's major city. Its citizens are saved!
There is not possibility of failure.
There is no end mission dialogue.
There is no end mission dialogue.


Mission Rewards

Standard Rewards
Normal

Captain Level Up (3)

  • Unlocked Captain Rewards:
    • Scanning
    • 30,000 Credits

Prologue Dialogue

Prologue Dialogue
Character Dialogue
Commander Spock Fascinating. A past version of a long-destroyed planet reappears, and its occupants reappear as well--but before the planet has fully regenerated itself. It is logical that even when the laws of space and time are broken, the universe would seek to restore balance.
Q Vulcans always look for logic. You'll find none of it here–only the selfish desire of every living thing to survive.
Player
(1) They deserve to live, even in the wrong timeline.
(2) This makes two anomalies. How many are there?
(3) If you find it selfish, why bring us here?
Q A(1): I deserve a vacation in a quieter dimension, but you don't hear me complaining.
A(2): A very, very large number, Captain. More than you can count on your fingers.
A(3): You misunderstand. I care a great deal about survival--the survival of the universe.
Q These people, places, and things weren't all meant to occupy the same space. If left unchecked, the consequences could be... well, let me show you. Look over here, closer to the sun. And don't squint...
Cut scene: Present and past Ceti Alpha V collide
Q Observe, if you will--the present day Ceti Alpha V, colliding with the past Ceti Alpha V. How fortunate they were both uninhabited. Now imagine if these were Qo'noS, or Romulus, or Earth. How many lives would have been lost?
Q Until this temporal crisis is resolved, the entire universe is in peril. Someone has to put time back in order. I need you to play hero while I go off and play God. You're quick on your warp nacelles--you can handle the space battles, the alien rescues, the exploding planets. I'll handle the big stuff.
Player
(1) Yes, Anything I can do to restore order to this chaos.
(2) Why help us? What do you care if the universe is destroyed?
Q A(1): I'm afraid it's time to say goodbye to Captain Kirk and Company–they're needed somewhere else. Never fear, I'll replace them with equally capable officers. And who knows, perhaps you'll all meet again--in some form, anyway...
A(2): Because I live here too, and I haven't given up on this universe–unlike some.
I'm afraid it's time to say goodbye to Captain Kirk and Company–they're needed somewhere else. Never fear, I'll replace them with equally capable officers. And who knows, perhaps you'll all meet again--in some form, anyway...

Prologue Rewards

Standard Rewards
Normal

You have been granted a free selection of crew and items via the Time Portal! Select the Time Portal to assemble your crew.