All Sales Are Final

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All Sales Are Final
[KE-M5]
SB-Ferengi D'Kora Marauder.png
Chroniton 8 | 12 | 18
Distress Calls
Klingon Empire
Mission
5th
Type
Space Battle
< Prev
Mission Rewards
One of my officers was fool enough to buy new disruptor rifles from a Ferengi. Every single one has a burned-out induction coil. If my men catch up to him, we'll have a dead Ferengi and a diplomatic incident on our hands. Perhaps you could have a word with the trader instead?
~ Commander Koloth

All Sales Are Final is the fifth distress call mission in the Klingon Empire series. It takes place at Q'Vat in the N'Vak System.

Mission Walkthrough

All Sales are Final

Against: Ferengi Traders in a Ferengi D'kora Marauder RareRareRare
Chroniton cost: 8 | 12 | 18

Normal Elite Epic
Shields 20000 50000 115000
Shield Regeneration 1050 1200 2500
Hull 42000 100000 230000
Evasion 2 4 5
Evasion Power 2000 3200 4100
Attack 2 4 5
Attack Power 1900 3000 4000
Attack Speed 1.03 1.03 1.04
Accuracy 3 4 5
Accuracy Power 1900 3300 4200
Crit Rating 800 1100 1100
Crit Bonus 8000 8000 8000
We caught up to the Ferengi trader before he could flee the sector. After hearing of Koloth's officer's plans for vengeance, he agreed to give the officer a full refund for the faulty disruptor rifles in exchange for his freedom.
missing


Mission Rewards

Standard Rewards

Standard Rewards
Normal
Epic

Drop Chance

Mission tested: All Sales Are Final Normal
By: middlehead, izausome, Siguard & Crunch (+ more)
Date(s): July 2017 – Aug 2018
Runs: 304   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Self-sealing Stem Bolt 173>>

Common Self-sealing Stem Bolt

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

14.1Statistical Strength: Very reliable

Range of average cost per
Common Self-sealing Stem Bolt
within 2 standard deviations
(~95.5% confidence):

12.36 — 16.29
>>
1.8
Uncommon Subprocessor ★★ 70>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

34.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

28.25 — 45.11
>>
4.3
Common Relay 347>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

7Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

6.46 — 7.66
>>
0.9
Basic Clothing Pattern 322>>

Basic Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

6.93 — 8.3
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: All Sales Are Final Elite
By: Siguard, Mirrordata, izausome & Crunch (+ more)
Date(s): July 2017 – December 2017
Runs: 294   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Nova Class Schematic (x3) 297>>

Nova Class Schematic

Average (mean) runs per x3 drop: 3

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 710 runs or so.

11.9Statistical Strength: Very reliable

Range of average cost per
Nova Class Schematic
within 2 standard deviations
(~95.5% confidence):

9.99 — 14.66
>>
1
Common Klingon Disruptor Rifle 21>>

Common Klingon Disruptor Rifle

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 64 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 63 runs.

Also, a run dropping only this item is expected
per 74,000 runs or so.

168.0Statistical Strength: Somewhat unreliable

Range of average cost per
Common Klingon Disruptor Rifle
within 2 standard deviations
(~95.5% confidence):

117.36 — 295.49
>>
14
Basic Klingon Armor (TNG) 11>>

Basic Klingon Armor (TNG)

Average (mean) runs per drop: 27

Based on test averages, to get one more drop,
you may need to do another:

  • 19 runs in 50 percent of cases (median)
  • 62 runs in 10 percent of cases
  • 123 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 122 runs.

Also, a run dropping only this item is expected
per 520,000 runs or so.

320.7Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Klingon Armor (TNG)
within 2 standard deviations
(~95.5% confidence):

200.51 — 801
>>
26.7
Rare Emitter Crystal ★★★ 57>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,700 runs or so.

61.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

49.27 — 83.23
>>
5.2
Common Alcohol 332>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

9.78 — 11.64
>>
0.9
Basic Synthesized Polymer 362>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

9.8Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

9.02 — 10.6
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: All Sales Are Final Epic
By: Middlehead, Crunch, Joker41NAM & WaldoMag
Date(s): July 2017 – June 2018
Runs: 64   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 14>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,600 runs or so.

82.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

54.28 — 170.02
>>
4.6
Common Klingon Armor (TNG) 5>>

Common Klingon Armor (TNG)

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 59 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 58 runs.

Also, a run dropping only this item is expected
per 57,000 runs or so.

230.4Statistical Strength: Nearly useless

Range of average cost per
Common Klingon Armor (TNG)
within 2 standard deviations
(~95.5% confidence):

122.23 — 2003.69
>>
12.8
Basic Klingon Armor (TNG) 16>>

Basic Klingon Armor (TNG)

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

72.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Klingon Armor (TNG)
within 2 standard deviations
(~95.5% confidence):

48.65 — 138.45
>>
4
Uncommon Optronic Circuit ★★ 48>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

24.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

19.19 — 32.03
>>
1.3
Common Synthesized Polymer 109>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.5 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

9.38 — 12.1
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
594
24
820
30
963
33
Crew XP 54 78 99
Training XP
at Warp 1+10
 ?
?
 ?
?
 ?
?
Credits Credits
Credits at Warp 1
600
?
900
?
1350
?