Ancient Guardians

From Star Trek Timelines Wiki
Jump to: navigation, search
Ancient Guardians
[E6-M2]
SB-Galaxy Class.png
Chroniton 16 | 18 | 24
Episode
6 - Something Rotten
Mission
2nd
Type
Space Battle
< Prev Next >
Mission Rewards

Ancient Guardians is the second mission in Episode 6, Something Rotten. It takes place at Memory Alpha in the Memory Alpha System.

Mission Walkthrough

Ancient Guardians
Captain Archer: My crew and I were brought into this timeline by Starfleet
and given a new ship for the express purpose of protecting this technology.
And now that you've discovered it... I have my orders. I'm sorry, Captain.
Against: Captain Archer in Galaxy Class Ship RareRareRare
Chroniton cost: 16 | 18 | 24
Normal Elite Epic
Shields 20000 / 42500 [1] 30000 / 77000 122000 / 299500
Shield Regeneration 900 / 960 1100 / 1360 2700 / 3780
Hull 42000 / 85000 65000 / 154000 238000 / 599000
Evasion 2 / 3 3 / 6 5 / 10
Evasion Power 1900 / 2590 2300 / 4480 4300 / 15760
Attack 3 / 4 3 / 6 5 / 11
Attack Power 2100 / 2900 2500 / 5020 4300 / 17630
Attack Speed 1.03s / 0.82s 1.03s / 0.82s 1.03s / 0.82s
Accuracy 3 / 4 3 / 6 5 / 11
Accuracy Power 2100 / 3130 2500 / 5420 3800 / 19030
Crit Rating 800 / 500 800 / 500 1000 / 500
Crit Bonus 8000 / 5000 8000 / 5000 10000 / 5000
Despite Captain Archer and his Galaxy-class starship, we were able to
handily defeat them in battle. We are free to continue our investigation.
  1. Second values are from test to make ship battles more "challenging".

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Ancient Guardians Normal
By: Joker41NAM, Tygra Dax, Trojanneil & ct (+ more)
Date(s): March – Jun 2018
Runs: 126   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 43>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 680 runs or so.

46.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

36.41 — 65.8
>>
2.9
Super Rare Relay ★★★★ 8>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 36 runs in 10 percent of cases
  • 72 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 71 runs.

Also, a run dropping only this item is expected
per 110,000 runs or so.

252.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

148.19 — 841.43
>>
15.8
Rare Relay ★★★ 7>>

Rare Relay ★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 83 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 82 runs.

Also, a run dropping only this item is expected
per 160,000 runs or so.

288.0Statistical Strength: Very unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

164.58 — 1151.49
>>
18
Uncommon Furs ★★ 93>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

21.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

18.37 — 26.45
>>
1.4
Common Furs 227>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.6 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

8.19 — 9.7
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 79.4, 306.3, 194.9, 20.4, and 8.5.

Mission tested: Ancient Guardians Elite
By: JSD, Vepal, unknown1 & unknown2 (+2 more)
Date(s): March 2017 - Jun 2018
Runs: 172   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Expansion Module ★★★★ 31>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,600 runs or so.

99.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

74.06 — 153.32
>>
5.5
Rare Furs ★★★ 79>>

Rare Furs ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 280 runs or so.

39.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

32.46 — 49.44
>>
2.2
Uncommon Alcohol ★★ 202>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

13.81 — 17.22
>>
0.9
Uncommon Emitter Crystal ★★ 204>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

15.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

13.68 — 17.03
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 336.0, 46.9, 14.4, and 14.3.

Mission tested: Ancient Guardians Epic
By: middlehead, 84wb, Das411 & Trojanneil (+ more)
Date(s): Mar 2017 – Sept 2018
Runs: 578   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Micro-Resonator 256>>

Basic Micro-Resonator

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 310 runs or so.

54.2Statistical Strength: Very reliable

Range of average cost per
Basic Micro-Resonator
within 2 standard deviations
(~95.5% confidence):

48.58 — 61.26
>>
2.3
Super Rare Gold-Pressed Latinum ★★★★ 137>>

Super Rare Gold-Pressed Latinum ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

101.3Statistical Strength: Very reliable

Range of average cost per
Super Rare Gold-Pressed Latinum ★★★★
within 2 standard deviations
(~95.5% confidence):

86.99 — 121.12
>>
4.2
Rare Database (Panel) ★★★ 667>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

19.61 — 22.14
>>
0.9
Uncommon Spices ★★ 674>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

19.41 — 21.9
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 20.0 Uncommon Spices ★★ - all other items changed.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
902
32
984
34
1034
34
Crew XP 90 102 114
Training
XP
Warp 1
Warp 10
 ?
?
220
?
245
?
Credits
Credits
regular
Warp 1
1200
?
1350
944
1800
1260

Notes

  • No notes.