Arms Race

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Arms Race [E4-M8]
SB-Ferengi D'Kora Marauder.png
Chroniton 10 / 14 / 20
Episode
4 - Hostile Takeover
Mission
8th
Type
Space Battle
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Mission Rewards

Arms Race is the eighth mission in Episode 4, Hostile Takeover. It takes place at Hupyria Sun in the Hupyria system.

Mission Walkthrough

Arms Race
Against: Jal Culluh in Ferengi D'kora Marauder RareRareRare
Chroniton cost: 10 / 14 / 20
Normal Elite Epic
Shields 15000 15500 32000
Shield Regeneration 700 850 1200
Hull 34000 36000 60000
Evasion 2 2 3
Evasion Power 1600 1750 2600
Attack 2 2 3
Attack Power 1650 1750 2300
Attack Speed 1 1 1
Accuracy 1 2 3
Accuracy Power 1500 1750 2300
Crit Rating 700 700 700
Crit Bonus 7000 8000 9000
Our attack has delayed Jal Culluh's attempts to attack the Ferengi Alliance,
but he's managed to escape capture.
We must speak to Captain Janeway and Doctor Reyga to plan for another inevitable attack.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Arms Race Normal
By: Crunch, WaldoMag, SleepingDragon & izausome (+ more)
Date(s): Aug 2016 – Feb 2018
Runs: 532   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 42>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 55,000 runs or so.

126.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

97.09 — 182.15
>>
12.7
Basic Starfleet Test Cylinder 132>>

Basic Starfleet Test Cylinder

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

40.3Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Test Cylinder
within 2 standard deviations
(~95.5% confidence):

34.54 — 48.37
>>
4
Rare Interlink ★★★ 60>>

Rare Interlink ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 19,000 runs or so.

88.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

70.74 — 118.76
>>
8.9
Uncommon Microconnector ★★ 109>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,100 runs or so.

48.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

41.19 — 59.88
>>
4.9
Uncommon Spices ★★ 134>>

Uncommon Spices ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

39.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

34.07 — 47.57
>>
4
Common Isolinear Chips 1119>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.9 runs or so.

4.8Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

4.6 — 4.91
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 128.1, 79.1, 134.5, 48.0, 43.4, and 4.4.

Mission tested: Arms Race Elite
By: Joker41NAM, Pbert & Middlehead
Date(s): May 2017 – May 2018
Runs: 44   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 16>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 560 runs or so.

55.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

37.4 — 103.87
>>
2.8
Super Rare Isolinear Chips ★★★★ 3>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 67 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 66 runs.

Also, a run dropping only this item is expected
per 85,000 runs or so.

293.3Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

136.7 — Infinity
>>
14.7
Rare Optronic Circuit ★★★ 3>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 67 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 66 runs.

Also, a run dropping only this item is expected
per 85,000 runs or so.

293.3Statistical Strength: Nearly useless

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

136.7 — Infinity
>>
14.7
Uncommon Interlink ★★ 29>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 94 runs or so.

30.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

22.83 — 45.24
>>
1.5
Common Isolinear Chips 81>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.3 runs or so.

10.9Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

9.54 — 12.61
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.

Mission tested: Arms Race Epic
By: CMO Zoidberg, Species 8471, 84wb & Crunch (+ more)
Date(s): Mar 2017 – Feb 2018
Runs: 285   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Optronic Circuit ★★★★ 43>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,900 runs or so.

132.6Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

102.17 — 188.67
>>
6.6
Rare Synthesized Polymer ★★★ 173>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

33Statistical Strength: Very reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

29.01 — 38.13
>>
1.6
Uncommon Spices ★★ 321>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

16.32 — 19.48
>>
0.9
Uncommon Subprocessor ★★ 318>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.46 — 19.67
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
717
27
882
32
994
34
Crew XP 66 87 105
Training XP
at Warp 1+10
145
?
 ?
?
 ?
?
Credits Credits
Credits at Warp 1
750
525
1050
?
1500
?

Notes

  • No notes.