Authorization Code

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Contents

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
Spacer.png
AuthorizationCode.png
FlipBasic.png
Spacer.png
AuthorizationCode.png
FlipCommon.png
Spacer.png
AuthorizationCode.png
FlipUncommon.png
Spacer.png
AuthorizationCode.png
FlipRare.png
Spacer.png
AuthorizationCode.png
FlipSuperRare.png
Spacer.png
AuthorizationCode.png
FlipLegendary.png
Location
Found At:
Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
  • Drop Only
  • Drop Only
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
Item
Bonus:
Away Team Away Team Bonus:
  • 0 +(0–4) Command

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(1–9) Command

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(3–17) Command

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(10–40) Command

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(25–75) Command

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(40–160) Command

Space Battle No Passive Ship Stat Bonus.

Item
Used By:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Authorization Code 55>>

Basic Authorization Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

1.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Authorization Code
within 2 standard deviations
(~95.5% confidence):

1.08 — 1.73
>>
1.3 73 The Coming StormCadet Challenge CF-M4 A Certain Formality The Coming Storm Normal
Basic Authorization Code 3872>>

Basic Authorization Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,800 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Basic Authorization Code
within 2 standard deviations
(~95.5% confidence):

7.05 — 7.48
>>
1.8 7025 A Tale of Forgotten LoreAway Team DE-M2 4 Chrons, 25 Skill Points A Tale of Forgotten Lore Normal
Basic Authorization Code 153>>

Basic Authorization Code

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Basic Authorization Code
within 2 standard deviations
(~95.5% confidence):

8.32 — 11.26
>>
2.4 366 The Wrong CrowdAway Team E1-M1 4 Chrons, 21 Skill Points The Wrong Crowd Normal
Basic Authorization Code 75>>

Basic Authorization Code

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

61.4Statistical Strength: Fairly reliable

Range of average cost per
Basic Authorization Code
within 2 standard deviations
(~95.5% confidence):

50.22 — 79.11
>>
5.1 384 Warranted PursuitSpace Battle CT-M1 12 Chrons Warranted Pursuit Elite

Common


Item Units Cost/Unit Runs/Unit Runs From
Common Authorization Code 1258>>

Common Authorization Code

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 360 runs or so.

9.5Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

9 — 10
>>
2.4 2980 A Time of Morn-ingAway Team DE-M4 4 Chrons, 35 Skill Points A Time of Morn-ing Normal
Common Authorization Code 138>>

Common Authorization Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

12.76 — 17.41
>>
1.8 254 Mutual Assured DestructionSpace Battle E4-M7 8 Chrons Mutual Assured Destruction Normal
Common Authorization Code 262>>

Common Authorization Code

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 150,000 runs or so.

29.6Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

26.45 — 33.69
>>
4.9 1294 Behind Closed DoorsAway Team E1-M11 6 Chrons, 83 Skill Points Behind Closed Doors Elite
Common Authorization Code 145>>

Common Authorization Code

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 20,000 runs or so.

36.2Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

31.1 — 43.21
>>
9 1311 Under New ManagementAway Team E2-M1 4 Chrons, 42 Skill Points Under New Management Normal
Common Authorization Code 326>>

Common Authorization Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 42 runs or so.

9.3Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

8.5 — 10.26
>>
1.2 379 LeverageSpace Battle KE-M1 8 Chrons Leverage Elite

Uncommon


Item Units Cost/Unit Runs/Unit Runs From
Uncommon Authorization Code ★★ 116>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

1.04 — 1.43
>>
1.2 140 Talarian CoupCadet Challenge CF-M3 A Certain Formality Talarian Coup Epic
Uncommon Authorization Code ★★ 1261>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

7.14 — 7.86
>>
1.2 1573 Beyond the CallSpace Battle E1-M8 6 Chrons Beyond the Call Elite
Uncommon Authorization Code ★★ 257>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

22Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

19.76 — 24.69
>>
1.6 403 The Professor's DeadlineAway Team CT-M4 14 Chrons, 367 Skill Points The Professor's Deadline Elite
Uncommon Authorization Code ★★ 94>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 3,700 runs or so.

35Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

29.38 — 43.41
>>
1.9 183 A Singular OccurrenceAway Team E3-M3 18 Chrons, 409 Skill Points A Singular Occurrence Epic
Uncommon Authorization Code ★★ 42>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 28,000 runs or so.

40.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

31.2 — 58.4
>>
10.2 427 Death in BattleSpace Battle DE-M7 4 Chrons Death in Battle Normal
Uncommon Authorization Code ★★ 126>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 700 runs or so.

41.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

35.49 — 49.81
>>
3 373 Deadly DisruptionsAway Team E4-M5 14 Chrons, 220 Skill Points Deadly Disruptions Elite
Uncommon Authorization Code ★★ 410>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 480 runs or so.

46.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

42.93 — 51.65
>>
2.6 1068 A Popular ItemSpace Battle E2-M18 18 Chrons A Popular Item Epic
Uncommon Authorization Code ★★ 23>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,300 runs or so.

49.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

35.32 — 83.07
>>
5 114 Death in BattleSpace Battle DE-M7 10 Chrons Death in Battle Epic
Uncommon Authorization Code ★★ 21>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

72.9Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

51.06 — 127.11
>>
7.3 153 For the PeopleAway Team E4-M12 10 Chrons, 114 Skill Points For the People Normal
Uncommon Authorization Code ★★ 43>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,800 runs or so.

66.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

50.91 — 94
>>
6.6 284 Death ThroesSpace Battle CT-M5 10 Chrons Death Throes Normal
Uncommon Authorization Code ★★ 12>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 20,000 runs or so.

90.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

57.42 — 208.06
>>
9 108 The TossAway Team E2-M19A (Bajoran Victory) 10 Chrons, 185 Skill Points The Toss Elite
Uncommon Authorization Code ★★ 9>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 43 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 42 runs.

Also, a run dropping only this item is expected
per 23,000 runs or so.

94.4Statistical Strength: Very unreliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

57.03 — 274.61
>>
9.4 85 Man with a PlanAway Team E2-M19B (Maquis Victory) 10 Chrons, 184 Skill Points Man with a Plan Elite
Uncommon Authorization Code ★★ 3>>Unable to display streak info due to insufficient sample size. 100.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

46.69 — Infinity
>>
10 30 A New RecruitAway Team E2-M19C (Cardassian Victory) 10 Chrons, 185 Skill Points A New Recruit Elite
Uncommon Authorization Code ★★ 72>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

103.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

83.66 — 134.17
>>
10.3 742 Arms RaceSpace Battle E4-M8 10 Chrons Arms Race Normal
Uncommon Authorization Code ★★ 10>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 530 runs or so.

48.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

30.45 — 120.24
>>
2.7 27 A New RecruitAway Team E2-M19C (Cardassian Victory) 18 Chrons, 649 Skill Points A New Recruit Epic
Uncommon Authorization Code ★★ 115>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 12,000 runs or so.

36.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

31.33 — 44.85
>>
2.6 303 Too Greedily and Too DeepAway Team E6-M3 14 Chrons, 380 Skill Points Too Greedily and Too Deep Normal
Uncommon Authorization Code ★★ 15>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

173.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

114.91 — 350.38
>>
7.9 118 One Future EndsAway Team E7-M7 22 Chrons, 707 Skill Points One Future Ends Elite
Uncommon Authorization Code ★★ 82>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 460 runs or so.

41.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

34.13 — 51.87
>>
2.6 211 Stolen CommandSpace Battle KE-M2 16 Chrons Stolen Command Epic
Uncommon Authorization Code ★★ 184>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 310 runs or so.

54.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

47.87 — 62.97
>>
2.3 417 Rapid ResponseSpace Battle E9-M1 24 Chrons Rapid Response Epic


Rare


Item Units Cost/Unit Runs/Unit Runs From
Rare Authorization Code ★★★ 22>>

Rare Authorization Code ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 49 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 48 runs.

Also, a run dropping only this item is expected
per 34,000 runs or so.

258.6Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Authorization Code ★★★
within 2 standard deviations
(~95.5% confidence):

182.07 — 445.81
>>
10.8 237 Zora's InvitationAway Team I-M4 24 Chrons Zora's Invitation Epic


Notes


  • The recipes for Authorization Code were changed with an update on 23 August 2016

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