Battle Shinzon

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Battle Shinzon
[E7-M2]
SB-Romulan D'deridex Warbird.png
Chroniton 16 | 20 | 24
Episode
7 - When Falcons Clash
Mission
2nd
Type
Space Battle
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Mission Rewards

Battle Shinzon is the second mission in Episode 7, When Falcons Clash. It takes place at Romulus in the Romulan system.

Mission Walkthrough

Battle Shinzon
Against: Shinzon in Romulan D'deridex Warbird Super RareSuper RareSuper RareSuper Rare
Chroniton cost: 16 | 20 | 24
Normal Elite Epic
Shields 23000 54000 126000
Shield Regeneration 1200 1400 2800
Hull 47000 110000 242000
Evasion 2 4 5
Evasion Power 2000 3300 4400
Attack 3 4 5
Attack Power 2200 3400 4300
Attack Speed 1.08 1.08 1.08
Accuracy 3 4 5
Accuracy Power 2200 3400 4000
Crit Rating 800 800 900
Crit Bonus 8000 10000 11000
We successfully crippled Shinzon's impulse deflection array with a lucky shot. Unable to steer, he was forced to withdraw to make repairs.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Battle Shinzon Normal
By: Koba44, Terfin, Crunch & Octarolakh (+ more)
Date(s): July 2016 – March 2017
Runs: 63   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Pattern Enhancer ★★ 16>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

63.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

42.58 — 121.07
>>
3.9
Super Rare Isolinear Chips ★★★★ 1>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 63

Based on test averages, to get one more drop,
you may need to do another:

  • 44 runs in 50 percent of cases (median)
  • 145 runs in 10 percent of cases
  • 290 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 289 runs.

Also, a run dropping only this item is expected
per 6,800,000 runs or so.

1008.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

336 — Infinity
>>
63
Rare Emitter Crystal ★★★ 4>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 36 runs in 10 percent of cases
  • 72 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 71 runs.

Also, a run dropping only this item is expected
per 110,000 runs or so.

252.0Statistical Strength: Nearly useless

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

126.51 — 31457.49
>>
15.8
Uncommon Expansion Module ★★ 54>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 43 runs or so.

18.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

15.17 — 24.26
>>
1.2
Common Interlink 114>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.6 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

7.91 — 10.03
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Battle Shinzon Elite
By: Middlehead, ChewableCPP, Joker41NAM & WaldoMag
Date(s): June 2017 - March 2018
Runs: 23   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 5>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,600 runs or so.

92.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

49.26 — 695.5
>>
4.6
Rare Incense ★★★ 13>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

35.4Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

23.54 — 71.25
>>
1.8
Uncommon Gold-Pressed Latinum ★★ 18>>

Uncommon Gold-Pressed Latinum ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

25.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Gold-Pressed Latinum ★★
within 2 standard deviations
(~95.5% confidence):

18.15 — 43.19
>>
1.3
Uncommon Expansion Module ★★ 33>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.1 runs or so.

13.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

11.12 — 18.67
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 0, 50.0, 13.3, and 18.2.

Mission tested: Battle Shinzon Epic
By: Loulybob, ChewableCPP, Siguard & Fredou (+2 more)
Date(s): Mar 2017 - Dec 2017
Runs: 69   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 86>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

19.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

16.52 — 23.07
>>
0.8
Basic Laser Scalpel 28>>

Basic Laser Scalpel

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 400 runs or so.

59.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Laser Scalpel
within 2 standard deviations
(~95.5% confidence):

43.73 — 91.32
>>
2.5
Super Rare Sensor ★★★★ 18>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

92.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

63.38 — 167.74
>>
3.8
Uncommon Incense ★★ 75>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

22.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

18.64 — 27.09
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 20.7, -, 136.0, and 20.7.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
902
32
994
34
1034
34
Crew XP 90 105 114
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
1200
?
1500
?
1800
?