Bearing Up

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Bearing Up
[E9-M4A]
AT-Cybernetic Brain Surgery.png
Chroniton 24 | 16 | 20
Episode
9 - Strange Bedfellows
Mission
4th
Type
Away Team
< Prev
Mission Rewards

Bearing Up is the fourth mission in Episode 9, Strange Bedfellows. It takes place on Earth in the Terran System.

Mission Walkthrough

  Bearing Up's Information Bearing Up's Structure (Colors Info)
Introduction: The Borg Queen is holding Starfleet officers hostage with nanoprobes until she recieves aid. Dispatch the best and brightest to save the Collective.
Upgrade for Monitoring

Rare Rewards:
Common Social Lesson
Uncommon Medical Lesson ★★
Super Rare Clothing Pattern ★★★★

SecurityCommon
Prioritize EfficiencyEngineering
Identify Borg Spokesperson

Requires:
Engineered
or
Cultural Figure

Rare Rewards:
Common Casing
Uncommon Borg Exo-Plating ★★
100 Borg Sphere 878 Schematics

DiplomacyCommon
Convince Queen to Link with Fed

Rare Rewards:
Common Klingon House Crest
Rare Emitter Crystal ★★★
Uncommon Security Codes ★★

DiplomacyCommon
Determine Collective ConditionMedicine
Upgrade for Health

Requires:
Geneticist
or
Caregiver

Rare Rewards:
Common First Contact Protocol
Uncommon Borg Cortical Node ★★
Super Rare Power Cell ★★★★

MedicineCommon
Prioritize StealthSecurity
Enforce Unassimilated Overseer

Rare Rewards:
Common Security Codes
Uncommon Optronic Data Core ★★
Super Rare Expansion Module ★★★★

SecurityCommon
Upgrade for Functionality

Rare Rewards:
Common Toolbox
Uncommon Holoprogram ★★
Super Rare Polyalloy ★★★★

EngineeringCommon
Prioritize SafetyMedicine
Chroniton Cost: 24 | 16 | 20 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Triage Borg
Determine Collective Condition
A. AT-Cybernetic Brain Surgery.png
Medicine Medicine
315 | 661 | 1197
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
No Rewards at this Node
Choice Success Message
Choice Failure Message
2.
Upgrade Implants
Upgrade for Monitoring
A. AT-Federation Brig with Prisoner.png
Security Security
315 | 661 | 1197
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
Common Social Lesson
Uncommon Medical Lesson ★★
Super Rare Clothing Pattern ★★★★
Choice Success Message
Choice Failure Message
Upgrade for Health
B. AT-Under Surgery.png
Medicine Medicine
315 | 661 | 1197
Geneticist
or
Caregiver
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
Common First Contact Protocol
Uncommon Borg Cortical Node ★★
Super Rare Power Cell ★★★★
Choice Success Message
Choice Failure Message
Upgrade for Functionality
C. AT-Borg Accessing Console.png
Security Security
305 | 661 | 1197
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
Common Toolbox
Uncommon Holoprogram ★★
Super Rare Polyalloy ★★★★
Choice Success Message
Choice Failure Message
3.
Retrofit Vessels
Prioritize Efficiency
A. AT-Deflector Dish-First Contact.png
Engineering Engineering
315 | 661 | 1197
Choose
2.A or 2.B
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
No Rewards at this Node
Choice Success Message
Choice Failure Message
Prioritize Stealth
B. AT-Shuttlecraft Under Attack.png
Security Security
315 | 661 | 1197
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
No Rewards at this Node
Choice Success Message
Choice Failure Message
Prioritize Safety
C. AT-Son'a Collector.png
Medicine Medicine
315 | 661 | 1197
Choose
2.B or 2.C
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
No Rewards at this Node
Choice Success Message
Choice Failure Message
4.
Prepare Public Messaging
Identify Borg Spokesperson
A. AT-Borg Accessing Console.png
Diplomacy Diplomacy
315 | 661 | 1197
Choose 3.A

Engineered
or
Cultural Figure

Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
Common Casing
Uncommon Borg Exo-Plating ★★
100 Borg Sphere 878 Schematics
Choice Success Message
Choice Failure Message
Enforce Unassimilated Overseer
B. AT-Federation Brig with Prisoner.png
Security Security
315 | 661 | 1197
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
Common Security Codes
Uncommon Optronic Data Core ★★
Super Rare Expansion Module ★★★★
Choice Success Message
Choice Failure Message
5.
Establish Connection
Convince Queen to Link with Fed
A. AT-Dark, Secret Research.png
Diplomacy Diplomacy
315 | 661 | 1197
No trait bonuses. Common Klingon House Crest
Rare Emitter Crystal ★★★
Uncommon Security Codes ★★
Choice Success Message
Choice Failure Message
Mission Passed Message
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Bearing Up Normal
By: You? ^_~
Date(s): [Missing]
Runs:   Cost/Run: 0 Chroniton
Item Units Chroniton / unit Runs/Drop


No test template for this mission at normal difficulty exists. Create one!

Mission tested: Bearing Up Elite
By: Koba44
Date(s): Jan 2019 – Jan 2019
Runs: 10   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Isolinear Chips ★★★★ 2>>Unable to display streak info due to insufficient sample size. 80.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

33.48 — Infinity
>>
5
Rare Expansion Module ★★★ 5>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

32.0Statistical Strength: Nearly useless

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

17.48 — 188.74
>>
2
Uncommon Casing ★★ 9>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

17.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

11.34 — 41.09
>>
1.1
Uncommon Relay ★★ 14>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.8 runs or so.

11.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

8.18 — 18.95
>>
0.7
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

This mission cost 16 chronitons instead of 20. This bug will probably be corrected in the future.

Mission tested: Bearing Up Epic
By: You? ^_~
Date(s): [Missing]
Runs:   Cost/Run: 0 Chroniton
Item Units Chroniton / unit Runs/Drop


No test template for this mission at epic difficulty exists. Create one!


Other Rewards

Notes

ItemError.png BUG: Number of chronitons is mismashed: 24 | 16 | 20
reported: 01-16-2019