Beyond the Call

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Beyond the Call [E1-M8]
SB-Klingon K'Vort Bird-of-Prey.png
Chroniton 4 / 6 / 12
Episode
1 - The Art of War
Mission
8th
Type
Space Battle
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Mission Rewards

Beyond the Call is the eighth mission in Episode 1, The Art of War. It takes place at the K'lai Klinzhai in the Qo'noS system.

Mission Walkthrough

Beyond the Call
Against: Lursa Duras in Klingon K'Vort Bird-of-Prey UncommonUncommon

Chroniton cost: 4 / 6 / 12

Normal Elite Epic
Shields 10000 12000 17000
Hull 29000 30000 36000
Attack 1 1 2
Attack Power 1500 1500 1700
Attack Speed 1 1 1.02
Accuracy 1 1 2
Accuracy Power 1500 1500 1800
Evasion 2 2 2
Evasion Power 1600 1600 1750
Shield Regeneration 500 600 700
Crit Rating 900 950 1000
Crit Bonus 7000 7000 7000
Finally, we were able to disable Lursa's ship, preventing her from making any more ill-advised attacks
on the Augments who have kidnapped her sister. We must speak with her to ensure she has calmed down...

Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop chance

Mission tested: Beyond the Call Normal
By: CodeHydro, Maltheser, TheGambit & Siguard (+ more)
Date(s): May 2016 – Jan 2018
Runs: 10615   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Communicator (TOS) 4528>>

Basic Communicator (TOS)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 350 runs or so.

9.4Statistical Strength: Very reliable

Range of average cost per
Basic Communicator (TOS)
within 2 standard deviations
(~95.5% confidence):

9.13 — 9.64
>>
2.3
Basic Hypospray (TNG) 4502>>

Basic Hypospray (TNG)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 350 runs or so.

9.4Statistical Strength: Very reliable

Range of average cost per
Basic Hypospray (TNG)
within 2 standard deviations
(~95.5% confidence):

9.18 — 9.7
>>
2.4
Basic Translation Algorithm 4702>>

Basic Translation Algorithm

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 310 runs or so.

9Statistical Strength: Very reliable

Range of average cost per
Basic Translation Algorithm
within 2 standard deviations
(~95.5% confidence):

8.79 — 9.28
>>
2.3
Basic Incense 8981>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

4.64 — 4.81
>>
1.2
Basic Clothing Pattern 9132>>

Basic Clothing Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 42 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

4.57 — 4.73
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Beyond the Call Elite
By: CodeHydro, Captain deMarco, inorlive & Tygra Dax (+ more)
Date(s): June 2016 – May 2018
Runs: 1373   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 1082>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 55 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

7.24 — 8.03
>>
1.3
Common D'k tahg 214>>

Common D'k tahg

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,100 runs or so.

38.5Statistical Strength: Very reliable

Range of average cost per
Common D'k tahg
within 2 standard deviations
(~95.5% confidence):

33.97 — 44.41
>>
6.4
Basic EJ-7 Interlock 1063>>

Basic EJ-7 Interlock

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

7.8Statistical Strength: Very reliable

Range of average cost per
Basic EJ-7 Interlock
within 2 standard deviations
(~95.5% confidence):

7.36 — 8.18
>>
1.3
Common Power Cell 679>>

Common Power Cell

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

12.1Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

11.34 — 13.05
>>
2
Basic Subprocessor 1081>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 55 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.24 — 8.04
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Beyond the Call Epic
By: CodeHydro, Chapey, WaldoMag & Joker41NAM (+1 more)
Date(s): May 2016 – Jan 2018
Runs: 482   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Klingon K'Vort Bird-of-Prey Schematic (x3) 465>>

Klingon K'Vort Bird-of-Prey Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 810 runs or so.

12.4Statistical Strength: Very reliable

Range of average cost per
Klingon K'Vort Bird-of-Prey Schematic
within 2 standard deviations
(~95.5% confidence):

10.8 — 14.67
>>
1
Common Coffee 146>>

Common Coffee

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 970 runs or so.

39.6Statistical Strength: Very reliable

Range of average cost per
Common Coffee
within 2 standard deviations
(~95.5% confidence):

34.24 — 46.99
>>
3.3
Basic Laser Scalpel 146>>

Basic Laser Scalpel

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 970 runs or so.

39.6Statistical Strength: Very reliable

Range of average cost per
Basic Laser Scalpel
within 2 standard deviations
(~95.5% confidence):

34.24 — 46.99
>>
3.3
Common Furs 433>>

Common Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

13.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

12.36 — 14.53
>>
1.1
Basic Alcohol 566>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

10.2Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

9.59 — 10.94
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for basic Alcohol are divided by their former multiplier per policy.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
105
5
468
19
789
29
Crew XP 15 42 75
Training
XP
Warp 1
Warp 10
35
320
95
?
160
?
Credits
Credits
regular
Warp 1
300
210
450
315
900
630

Notes

  • No notes.