Bloodwine

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Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Bloodwine.png
FlipBasic.png
Spacer.png
Bloodwine.png
FlipCommon.png
Spacer.png
Bloodwine.png
FlipUncommon.png
Spacer.png
Bloodwine.png
FlipRare.png
Spacer.png
Bloodwine.png
FlipSuperRare.png
Location
Found At:
Standard Reward: Faction Center (Drop/Store) : Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • x2 Uncommon Bloodwine ★★[e]
  • x3 Uncommon Alcohol ★★[e]
[edit recipe]
  • x2 Rare Bloodwine ★★★[e]
    • x2 Uncommon Bloodwine ★★[e]
    • x3 Uncommon Alcohol ★★[e]
  • x3 Rare Alcohol ★★★[e]
Item
Cost:
  • Drop Only
Faction Store:
  • 100k Credits or
  • 100 Merit or
  • 50 Dilithium
Faction Store:
  • 250k Credits or
  • 250 Merit or
  • 100 Dilithium
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafts
Into:
  • Super Rare Bloodwine ★★★★
Item
Bonus:
Away Team Away Team Bonus:
  • 0 +(0–4) Command
  • 0 +(0–4) Diplomacy

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(1–5) Command
  • 0 +(1–5) Diplomacy
  • 0 +(1–3) Security

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(4–10) Command
  • 0 +(4–10) Diplomacy
  • 0 +(1–5) Security

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(10–20) Command
  • 0 +(10–20) Diplomacy
  • 0 +(5–15) Security

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(20–40) Command
  • 0 +(20–40) Diplomacy
  • 0 +(15–25) Security

Space Battle No Passive Ship Stat Bonus.

Item
Used By:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Bloodwine 10>>

Basic Bloodwine

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

1.5Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

0.96 — 3.44
>>
1.5 15 Down Once MoreCadet Challenge CF-M1 A Certain Formality Down Once More Epic
Basic Bloodwine 78>>

Basic Bloodwine

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 4,100 runs or so.

21.4Statistical Strength: Fairly reliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

17.54 — 27.39
>>
5.3 417 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 4 Chrons, 39 Skill Points By Hook Or By Crook Normal
Basic Bloodwine 842>>

Basic Bloodwine

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,300 runs or so.

27Statistical Strength: Very reliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

25.26 — 28.9
>>
6.7 5674 Cleansing FireAway Team E1-M14A (Klingon Victory) 4 Chrons, 39 Skill Points Cleansing Fire Normal
Basic Bloodwine 10>>

Basic Bloodwine

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

38.4Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

24.14 — 93.89
>>
2.4 24 Quell the RiotsAway Team E5-M1 16 Chrons, 275 Skill Points Quell the Riots Elite
Basic Bloodwine 14>>

Basic Bloodwine

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 630 runs or so.

45.7Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

30.39 — 92.26
>>
2.9 40 Field ModificationsAway Team E8-M3 16 Chrons, 235 Skill Points Field Modifications Normal
Basic Bloodwine 34>>

Basic Bloodwine

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

30.0Statistical Strength: Fairly reliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

22.46 — 45.15
>>
7.5 255 Empty VesselSpace Battle I-M3 4 Chrons Empty Vessel Normal


Notes

Color Schemes:

Bloodwine Spacer.pngBloodwine.pngFlipBasic.png Greyscale
Late Vintage Bloodwine Spacer.pngLateVintageBloodwine.pngFlipBasic.png A Tan hue

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