Boardroom Politics

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Boardroom Politics
[E8-M8]
SB-NX-01 Enterprise.png
Chroniton 16 | 20 | 24
Episode
8 - The Killing Syndrome
Mission
8th
Type
Space Battle
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Mission Rewards

Boardroom Politics is the eighth mission in Episode 8, The Killing Syndrome. It takes place at J'Acov in the Xindus system.

Mission Walkthrough

Boardroom Politics
Against: Angered Xindi in NX-01 Enterprise LegendaryLegendaryLegendaryLegendaryLegendary
Chroniton cost: 16 | 20 | 24
Normal Elite Epic
Shields 18000 20000 25000
Shield Regeneration 1000 1000 1200
Hull 100000 120000 140000
Evasion 3 3 3
Evasion Power 2300 2400 2600
Attack 4 4 5
Attack Power 3000 3250 2600
Attack Speed 1.08 1.08 1.08
Accuracy 3 3 3
Accuracy Power 2400 2500 2600
Crit Rating 800 800 800
Crit Bonus 10000 10000 10000
Mission success text

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Boardroom Politics Normal
By: Joker41NAM, Crunch, Siguard & WaldoMag
Date(s): December 2017 – December 2017
Runs: 43   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 2>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 22

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 50 runs in 10 percent of cases
  • 99 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 98 runs.

Also, a run dropping only this item is expected
per 270,000 runs or so.

344.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

142.82 — Infinity
>>
21.5
Rare Power Cell ★★★ 2>>

Rare Power Cell ★★★

Average (mean) runs per drop: 22

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 50 runs in 10 percent of cases
  • 99 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 98 runs.

Also, a run dropping only this item is expected
per 270,000 runs or so.

344.0Statistical Strength: Nearly useless

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

142.82 — Infinity
>>
21.5
Uncommon Polyalloy ★★ 23>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 180 runs or so.

29.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

21.68 — 48.21
>>
1.9
Common Incense 53>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

13Statistical Strength: Fairly reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

10.71 — 16.47
>>
0.8
Basic Optronic Circuit 49>>

Basic Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

14Statistical Strength: Fairly reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

11.45 — 18.14
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Boardroom Politics Elite
By: Joker41NAM, Crunch & WaldoMag
Date(s): December 2017 – December 2017
Runs: 16   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Interlink ★★★★ 2>>Unable to display streak info due to insufficient sample size. 160.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

66.69 — Infinity
>>
8
Rare Expansion Module ★★★ 6>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 510 runs or so.

53.3Statistical Strength: Very unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

30.1 — 233.76
>>
2.7
Uncommon Interlink ★★ 18>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

12.91 — 28.52
>>
0.9
Uncommon Optronic Circuit ★★ 22>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

14.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

11.04 — 21.3
>>
0.7
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: Boardroom Politics Epic
By: Crunch, Siguard & WaldoMag
Date(s): December 2017 – December 2017
Runs: 35   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Pattern Enhancer ★★ 12>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 670 runs or so.

70.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

45.28 — 154.17
>>
2.9
Super Rare Relay ★★★★ 11>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 870 runs or so.

76.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

48.54 — 178.96
>>
3.2
Rare Sensor ★★★ 41>>

Rare Sensor ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

16.46 — 27.14
>>
0.9
Uncommon Clothing Pattern ★★ 41>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

16.46 — 27.14
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
923
??
994
??
1034
??
Crew XP 93 105 114
Training
XP
Warp 1
Warp 10
 ??
??
 ??
??
 ??
??
Credits
Credits
regular
Warp 1
1200
??
1500
??
1800
??