Bottom Feeders

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Bottom Feeders [I-M6]
SB-D'Kora Krayton.png
Chroniton 4 | 20 | 24
Distress Calls
Infinity
Mission
6th
Type
Space Battle
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Mission Rewards
At my own expense, I arranged for a drop of food rations for my village. My people will see it as a 'gift' from above. But I've lost contact with the transport crew, in an area known to be frequented by Ferengi pirates. Please, Captain... my people are starving.
~ Lieutenant Commander Saru

Bottom Feeders is the sixth distress call mission in the Infinity series. It takes place at Infinity in the Simpson system.

Mission Walkthrough

Empty Vessel
Against: Ferengi Pirates in the U.S.S. Enterprise NCC-1701-A LegendaryLegendaryLegendaryLegendaryLegendary
Chroniton cost: 4 | 20 | 24
Normal Elite Epic
Shields 12000 29600 32000
Hull 33000 77344 97969
Attack 1 3 5
Accuracy 1 4 4
Evasion 2 4 4
Attack Power 1400 2538 3500
Attack Speed 1.03 1.1 1.1
Accuracy Power 1500 2679 2786
Evasion Power 1800 3046 3185
Shield Regeneration 600 1773 2182
Crit Rating 1100 1760 2640
Crit Bonus 8000 16000 16000
To Saru's relief, we apprehended the Ferengi pirates and completed the drop of food rations to his homeworld.
We have determined we made no violation of the Prime Directive in doing so, and Saru is grateful for our assistance.
Mission Failed Message


Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Bottom Feeders Normal
By: middlehead & Cruncher
Date(s): Dec 2018 – Dec 2018
Runs: 33   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Phaser Pistol 1>>Unable to display streak info due to insufficient sample size. 132.0Statistical Strength: Nearly useless

Range of average cost per
Basic Phaser Pistol
within 2 standard deviations
(~95.5% confidence):

44 — Infinity
>>
33
Basic Gold-Pressed Latinum 36>>

Basic Gold-Pressed Latinum

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

3.7Statistical Strength: Fairly reliable

Range of average cost per
Basic Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

2.89 — 5
>>
0.9
Basic Polyalloy 21>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

6.3Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

4.52 — 10.29
>>
1.6
Basic Power Cell 41>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

3.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

2.6 — 4.24
>>
0.8
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: Bottom Feeders Elite
By: middlehead & WaldoMag
Date(s): Dec 2018 – Jan 2019
Runs: 115   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Clothing Pattern ★★★ 63>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

36.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

29.73 — 47.3
>>
1.8
Rare Synthesized Polymer ★★★ 17>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,400 runs or so.

135.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

91.81 — 257.05
>>
6.8
Uncommon Interlink ★★ 142>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

14.35 — 18.59
>>
0.8
Common Polyalloy 123>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

18.7Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

16.33 — 21.87
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Bottom Feeders Epic
By: middlehead & koba44
Date(s): Dec 2018 – Jan 2019
Runs: 21   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 21>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

24.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

17.66 — 37.45
>>
1
Uncommon Command Communicator ★★ 12>>

Uncommon Command Communicator ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

42.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Command Communicator ★★
within 2 standard deviations
(~95.5% confidence):

27.57 — 88.17
>>
1.8
Super Rare Emitter Crystal ★★★★ 1>>Unable to display streak info due to insufficient sample size. 504.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

168 — Infinity
>>
21
Uncommon Clothing Pattern ★★ 29>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

17.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

13.63 — 23.97
>>
0.7
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
14
994
1034
Crew XP 30 105 114
Training
XP
Warp 1
Warp 10
70
635


Credits
Credits
regular
Warp 1
300
210
1500
1800