Bravery in Action

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Bravery in Action
[EA-M1]
AT-Bolian Repairs Console.png
Tickets 1
Cadet Challenge
Ex Astris, Scientia
Mission
1st
Type
Away Team
Next >
Mission Rewards

Bravery in Action is the first mission in Cadet Challenge Ex Astris, Scientia. It takes place on Alpha Onias II in the Alpha Onias system.

Mission Walkthrough

  Bravery in Action's Information Bravery in Action's Structure
Introduction: The Taranko colony is under attack! Repel the last of the Romulan invaders and help the colonists recover.
Bravery in Action structure.png
Tickets Cost: 1 Tickets per run
Suggested
Traits
:
Notes: Ideal crew: Promoted Sisko for Command/Security, CMO Crusher for Medicine, and Lt Commander Scott for Engineering.
Alternatively: Nurse Paris for Medicine/Command, Ensign Seska for Security/Engineering, and any crew. (Maxed, can 3-star Epic but at a gamble)
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Establish Base Camp
Push Romulans to Colony
A. AT-Shuttlecraft Under Attack.png
Security Security
55 | 190 | 290
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
No Rewards at this Node
Through combined air and land assaults, [Character]⁠ has pushed the Romulans back into the colony itself.
[Character]⁠ finally manages to secure land for a base camp, though many officers are injured in the effort.
2.
Tend to Wounded Officers
Perform Field Surgery
A. AT-Under Surgery.png
Medicine Medicine
55 | 190 | 290
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
Common Medical Lesson
Uncommon EPI Capacitor ★★
Rare Covert Contacts ★★★
[Character]⁠ pulls off major surgery on a critically wounded officer. There are no signs of infection as he recovers.
Though the surgery appears to go well, [Character]⁠ cannot stave off infection. The wounded officer dies.
3.
Repel Romulan Invaders
Snipe Romulan Soldiers
A. AT-Andorians Chased By Federation.png
Security Security
55 | 190 | 290
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
Common Phaser Type 2 (TMP)
Uncommon Science Experiment ★★
Rare Starfleet Uniform Pattern ★★★
One by one, [Character]⁠ eliminates Romulan soldiers until they retreat from the Taranko colony.
[Character]⁠ misses several Romulan soldiers. It takes many hours to break their resolve, but they finally retreat.
4.
Repair Colony Utilities
Rig Self-Sustaining Life Support
A. AT-Bolian Repairs Console.png
Engineering Engineering
55 | 190 | 290
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ uses the colony's natural resources to ensure they can survive without an artificial power source.
[Character]⁠ has trouble identifying natural resources to use as power sources. The away team is forced to call for supplies.
5.
Tend to Wounded Colonists
Organize Medical Evacuations
A. AT-Starfleet Headquarters Meeting.png
Command Command
55 | 190 | 290
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
Common Andorian Ale
Uncommon Medical Experiment ★★
Common Andorian Ale
[Character]⁠ has shuttles land at the Taranko colony in record time, ensure[sic] the injured colonists will have the best care.
[Character]⁠ cannot cut through the red tape fast enough. Several colonists die of their injuries while waiting for evac.
Field Dress Civilian Injuries
B. AT-Recovering Orion Beauty.png
Medicine Medicine
55 | 190 | 290
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
Common Dermal Regenerator
Constellation Class Schematic (x10)
Nova Class Schematic (x10)
[Character]⁠ heals the colonists in both body and spirit. The colony is not only free, but confident in Starfleet.
[Character]⁠'s bedside manner leaves something to be desires. The colonists grumble about leaving the Federation.
The Taranko colony is safe once more, now that we have repelled the Romulans and ensured the colony can recover on their own.
I hope Admiral Riker is as impressed with my officers as I am...
The Romulans have proves intransigent, and the Taranko colony remains under their control.
We must free the colony and help them to recover, or be drummed out of Starfleet by Admiral Riker...


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Drop Chance

Mission tested: Bravery in Action Normal
By: Chapey, Inorlive, Treasigh & Siguard (+ more)
Date(s): July 2016 – May 2017
Runs: 174   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Basic Ancient Film 99>>

Basic Ancient Film

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Ancient Film
within 2 standard deviations
(~95.5% confidence):

1.49 — 2.15
>>
1.8
Basic Writing PADD (TOS) 107>>

Basic Writing PADD (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

1.6Statistical Strength: Very reliable

Range of average cost per
Basic Writing PADD (TOS)
within 2 standard deviations
(~95.5% confidence):

1.39 — 1.97
>>
1.6
Basic Starfleet Uniform Pattern 141>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.08 — 1.44
>>
1.2
Basic Spices 175>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

0.89 — 1.13
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Bravery in Action Elite
By: Jauranna, inorlive, Siguard & Hasteur (+ more)
Date(s): June 2016 – September 2017
Runs: 236   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Basic Multidimensional Transporter Device 129>>

Basic Multidimensional Transporter Device

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Multidimensional Transporter Device
within 2 standard deviations
(~95.5% confidence):

1.58 — 2.18
>>
1.8
Basic Holoprogram 159>>

Basic Holoprogram

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Basic Holoprogram
within 2 standard deviations
(~95.5% confidence):

1.3 — 1.73
>>
1.5
Basic First Contact Protocol 229>>

Basic First Contact Protocol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 30 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic First Contact Protocol
within 2 standard deviations
(~95.5% confidence):

0.93 — 1.16
>>
1
Common Starfleet Uniform Pattern 191>>

Common Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Common Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.1 — 1.41
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Bravery in Action Epic
By: Koba44, Crunch, Kesss & benignreality (+ more)
Date(s): June 2016 – Aug 2017
Runs: 398   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Uncommon Security Codes ★★ 209>>

Uncommon Security Codes ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Security Codes ★★
within 2 standard deviations
(~95.5% confidence):

1.69 — 2.18
>>
1.9
Common Authorization Code 259>>

Common Authorization Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 98 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

1.38 — 1.73
>>
1.5
Common Case Files 334>>

Common Case Files

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Common Case Files
within 2 standard deviations
(~95.5% confidence):

1.09 — 1.31
>>
1.2
Basic TR-580 Medical Tricorder 392>>

Basic TR-580 Medical Tricorder

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic TR-580 Medical Tricorder
within 2 standard deviations
(~95.5% confidence):

0.94 — 1.11
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
511
21
769
29
902
32
Crew XP 45 75 90
Credits Credits 450 750 1200
Chronitons Chroniton 15 20 25