By Hook Or By Crook

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By Hook Or By Crook [E1-M14B]
AT-Kreetassans Apology-Enterprise.png
Chroniton 4 | 6 | 14
Episode
1 - The Art of War
Mission
14th
Type
Away Team
< Prev
Mission Rewards
Houses, High Councils, codes of honor... all useless trappings. We will force the Klingons to accept peace. Join us, my friend.
~ Khan Noonien Singh

By Hook Or By Crook is the fourteenth mission in Episode 1, The Art of War. It takes place at the Qo'noS in the Qo'noS system.

  • Note: To unlock this mission you must choose the Augment Victory in Episode 1. Otherwise your fourteenth mission will be Cleansing Fire.

Mission Walkthrough

  By Hook Or By Crook's Information By Hook Or By Crook's Structure
Introduction: Khan Noonien Singh plans to capture several members of the Klingon High Council and force them to come to an accord.
Help the Augments succeed!
Cite Klingon LawDiplomacy
Disrupt Council Chamber Power

Rare Rewards:
Uncommon Wrench ★★
Uncommon Velocity Holoprogram ★★
Uncommon Casing ★★

EngineeringCommon
Forge Summons for High Council

Rare Rewards:
Basic Starfleet Command Uniform (TOS)
Common Toolbox
Uncommon Authorization Code ★★

DiplomacyCommon
Challenge Councilmember

Rare Rewards:
Common NX-01 Cap
Uncommon Terran Knife ★★
Rare Clothing Pattern ★★★

CommandCommon
Stun Councilmembers by PhaserSecurity
Defeat Martok in Duel

Rare Rewards:
Basic Civilian Medical Dress
Uncommon Klingon PADD ★★
Rare Incense ★★★

SecurityCommon
Demand Audience via Treaty

Requires:
Federation
or
Diplomat

Rare Rewards:
Basic Identification Code
Uncommon Hoverball ★★
Rare Interlink ★★★

DiplomacyCommon

By Hook Or By Crook
Mini-Map
Cite Klingon LawDiplomacy
Disrupt Council Chamber Power

Rare Rewards:
Uncommon Wrench ★★
Uncommon Velocity Holoprogram ★★
Uncommon Casing ★★

EngineeringCommon
Forge Summons for High Council

Rare Rewards:
Basic Starfleet Command Uniform (TOS)
Common Toolbox
Uncommon Authorization Code ★★

DiplomacyCommon
Challenge Councilmember

Rare Rewards:
Common NX-01 Cap
Uncommon Terran Knife ★★
Rare Clothing Pattern ★★★

CommandCommon
Stun Councilmembers by PhaserSecurity
Defeat Martok in Duel

Rare Rewards:
Basic Civilian Medical Dress
Uncommon Klingon PADD ★★
Rare Incense ★★★

SecurityCommon
Demand Audience via Treaty

Requires:
Federation
or
Diplomat

Rare Rewards:
Basic Identification Code
Uncommon Hoverball ★★
Rare Interlink ★★★

DiplomacyCommon
Chroniton Cost: 4 | 6 | 14 Chroniton
Suggested
Traits
:
Notes: To unlock this mission you must choose the Augment Victory in Episode 1.
Otherwise your 14th mission will be Cleansing Fire.
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Converge High Council Members
Forge Summons for High Council
A. AT-Kreetassans Apology-Enterprise.png
Diplomacy Diplomacy
39 | 86 | 184
Trait bonus for tired crew:
(+6 | +13 | +29)
(+8 | +17 | +37)
No other traits provide a bonus.
Basic Starfleet Command Uniform (TOS)
Common Toolbox
Uncommon Authorization Code ★★
[Character]⁠ falsified and distributed an emergency High Council meeting. The stage is set for the Augment ambush!
[Character]⁠ attempted to trigger a High Council meeting but only raised suspicions. Not all members may be present.
2.
Gain Access to High Council
Cite Klingon Law
A. AT-Courtroom Procedings.png
Diplomacy Diplomacy
39 | 86 | 184
Trait bonus for tired crew:
(+6 | +13 | +29)
(+8 | +17 | +37)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ succeeds in gaining access to the High Council via an obscure but legal Klingon law.
Choice Failure Message
Challenge Councilmember
B. AT-Klingon Death Ritual.png
Command Command
39 | 86 | 184
Trait bonus for tired crew:
(+6 | +13 | +29)
(+8 | +17 | +37)
No other traits provide a bonus.
Common NX-01 Cap
Uncommon Terran Knife ★★
Rare Clothing Pattern ★★★
Few Klingons can resist a challenge to a duel, and [Character]⁠'s challenge does not go unanswered.
[Character]⁠ is not considered a worthy opponent. The away team and the Augments must get to the council by force.
Demand Audience via Treaty
C. AT-Starfleet Headquarters Meeting.png
Diplomacy Diplomacy
39 | 86 | 184
Federation
or
Diplomat
Trait bonus for tired crew:
(+6 | +13 | +29)
(+8 | +17 | +37)
No other traits provide a bonus.
Basic Identification Code
Uncommon Hoverball ★★
Rare Interlink ★★★
By claiming that a functionary is wanted by the Federation, [Character]⁠ get the away team inside.
Choice Failure Message
3.
Subdue High Council
Disrupt Council Chamber Power
A. AT-Sabotage Cardassians.png
Engineering Engineering
39 | 86 | 184
Choose Step 2.A Trait bonus for tired crew:
(+6 | +13 | +29)
(+8 | +17 | +37)
No other traits provide a bonus.
Uncommon Wrench ★★
Uncommon Velocity Holoprogram ★★
Uncommon Casing ★★
By successfully cutting power, [Character]⁠ causes confusion for the Klingons and gives the Augments a leg up.
Choice Failure Message
Stun Councilmembers by Phaser
B. AT-Corridor Battle-First Contact.png
Security Security
39 | 86 | 184
Trait bonus for tired crew:
(+6 | +13 | +29)
(+8 | +17 | +37)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ is an expert marksman, and several Klingons fall without ever having reached an Augment enemy.
[Character]⁠'s aim is off. Several Klingons fell Augments before they are incapacitated.
Future Effect: +35 Difficulty
4.
Subdue Chancellor Martok
Defeat Martok in Duel
A. AT-With Bat'leth Against Klingons.png
Security Security
39 | 86 | 184
Trait bonus for tired crew:
(+6 | +13 | +29)
(+8 | +17 | +37)
No other traits provide a bonus.
Basic Civilian Medical Dress
Uncommon Klingon PADD ★★
Rare Incense ★★★
[Character]⁠ and the Augments have done it! With Martok subdued, the operation is a success.
Martok fights like Kahless himself, and [Character]⁠ and the Augments are powerless against him...
We have overcome several members of the Klingon Empire's High Council and taken them captive for the Augments. Now to see if peace can be made...
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Elite
Epic

Standard Rewards

Drop Chance

Mission tested: By Hook Or By Crook Normal
By: CodeHydro, Captain deMarco, Koba44 & SleepingDragon (+ more)
Date(s): May 2016 – Jan 2018
Runs: 417   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Bloodwine 78>>

Basic Bloodwine

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 4,100 runs or so.

21.4Statistical Strength: Fairly reliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

17.54 — 27.39
>>
5.3
Basic Hyperspanner (DS9) 148>>

Basic Hyperspanner (DS9)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 600 runs or so.

11.3Statistical Strength: Very reliable

Range of average cost per
Basic Hyperspanner (DS9)
within 2 standard deviations
(~95.5% confidence):

9.76 — 13.33
>>
2.8
Basic Micro-Optic Drill 73>>

Basic Micro-Optic Drill

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,000 runs or so.

22.9Statistical Strength: Fairly reliable

Range of average cost per
Basic Micro-Optic Drill
within 2 standard deviations
(~95.5% confidence):

18.62 — 29.57
>>
5.7
Basic Polyalloy 353>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

4.33 — 5.19
>>
1.2
Basic Spices 599>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.1 runs or so.

2.8Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

2.63 — 2.96
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: By Hook Or By Crook Elite
By: CodeHydro, Captain deMarco, Chapey & ct (+1 more)
Date(s): May – Aug 16, Oct/Dec 17
Runs: 123   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Constellation Class Schematic (x3) 108>>

Constellation Class Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

6.8Statistical Strength: Fairly reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

5.19 — 10.01
>>
1.1
Common Pattern Enhancer 19>>

Common Pattern Enhancer

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,300 runs or so.

38.8Statistical Strength: Somewhat unreliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

26.83 — 70.3
>>
6.5
Common Phaser Type 1 25>>

Common Phaser Type 1

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

29.5Statistical Strength: Somewhat unreliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

21.29 — 48.14
>>
4.9
Common Starfleet Uniform Pattern 116>>

Common Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Common Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

5.51 — 7.52
>>
1.1
Basic Interlink 173>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.7 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.84 — 4.8
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Until 1 June 2016, this mission dropped 2 Interlink at a time. As far as I can tell cost/unit ratio has remained unchanged for all other items dropped by this mission. Thus, for now, all pre-June runs are included with the adjustment that Interlink drops are cut in half. the exact figures for each item in warp are in this template's source code.

Mission tested: By Hook Or By Crook Epic
By: Iknamur
Date(s): May – May 2017
Runs: 145   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Constellation Class Schematic (x3) 120>>

Constellation Class Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

16.9Statistical Strength: Fairly reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

13 — 24.22
>>
1.2
Common Pattern Enhancer 27>>

Common Pattern Enhancer

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 4,200 runs or so.

75.2Statistical Strength: Fairly reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

54.75 — 119.95
>>
5.4
Common Phaser Type 1 24>>

Common Phaser Type 1

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,000 runs or so.

84.6Statistical Strength: Somewhat unreliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

60.53 — 140.34
>>
6
Common Starfleet Uniform Pattern 117>>

Common Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

17.4Statistical Strength: Very reliable

Range of average cost per
Common Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

14.98 — 20.61
>>
1.2
Basic Interlink 227>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

8.19 — 9.85
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Until 1 June 2016, this mission dropped 2 Interlink at a time. As far as I can tell cost/unit ratio has remained unchanged for all other items dropped by this mission. Thus, for now, all pre-June runs are included with the adjustment that Interlink drops are cut in half. the exact figures for each item in warp are in this template's source code.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
188
8
532
22
882
32
Crew XP 24 48 88
Training
XP
Warp 1
Warp 10
45
?
100
?
 ?
?
Credits
Credits
regular
Warp 1
300
210
452
315
1052
?

Storyline

Teaser

  • Khan Noonien Singh: "At first, I thought you must be one of us. Your decisions so swift, your attacks so deadly. But you are merely a paragon of Starfleet–the perfect choice to help us against the Klingons."
  • choice A
    • Captain: "I believe you are far greater warriors. Tell me the plan."
  • choice B
    • Captain: ""
    • ' ""
  • choice C
    • Captain: ""
    • ' ""
  • ' ""
  • choice A
    • Captain: ""
  • choice B:
    • Captain: ""
  • choice C
    • Captain: MISSING