Cardassian Hospitality

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Cardassian Hospitality [E2-M14]
AT-Gold Metamorphosis.png
Chroniton 6 | 8 | 16
Episode
2 - Never Forgive, Never Forget
Mission
14th
Type
Away Team
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Mission Rewards

Cardassian Hospitality is the fourteenth mission in Episode 2, Never Forgive, Never Forget. It takes place at Cardassia Prime in the Cardassian system.

Mission Walkthrough

  Cardassian Hospitality's Information Cardassian Hospitality's Structure
Introduction: The Cardassians claim you can meet the healed Michael Eddington for yourself, but Odo is suspicious.
Verify Eddington's identity and report back.
Cardassian Hospitality structure.png
Chroniton Cost: 6 | 8 | 16 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Evaluate Michael Eddington
Deep Scan Eddington
A. AT-Gold Metamorphosis.png
Medicine Medicine
63 | 144 | 320
No trait bonuses. Uncommon Desealing Rod ★★
Uncommon Writing PADD (TNG) ★★
Common Optronic Circuit
[Character]⁠ scanned Eddington and found suspect DNA on the first pass.
[Character]⁠'s scans were fraught with errors. Eventually, suspect DNA was found.
2.
Confront the Imposter
Appeal to Imposter
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
63 | 144 | 320
Trait bonus for tired crew:
(+12 | +34 | +60)
(+15 | +43 | +76)
No other traits provide a bonus.
Uncommon Dom-Jot Cue ★★
Uncommon Combadge (DS9) ★★
Uncommon Clothing Pattern ★★
[Character]⁠'s efforts bear fruit - 'Eddington' breaks down and admits he is an impostor. His Cardassian handlers immediately grab him and flee!
[Character]⁠ fails–'Eddington' continues to insist he is Eddington, but the Cardassians' suspicions are aroused. They flee with the imposter!
Hack Tricorder to Model Brain Waves
B. AT-Cybernetic Brain Surgery.png
Science Science
63 | 144 | 320
Trait bonus for tired crew:
(+12 | +34 | +60)
(+15 | +43 | +76)
No other traits provide a bonus.
Uncommon Hand Scanner ★★
Uncommon Field Rations ★★
Uncommon Clothing Pattern ★★
[Character]⁠'s easily shows visual proof that 'Eddington' is not who the Cardassians say he is. They take the imposter and flee!
[Character]⁠ was unable to provide the Cardassians with visual proof of their lies. They flee with the impostor!
Interrogate Imposter
C. AT-Courtroom Procedings.png
Security Security
63 | 144 | 320
Constable
or
Interrogator
No trait bonuses. Uncommon Soba Noodles ★★
Uncommon Civilian Diplomatic Clothing ★★
Super Rare Casing ★★★★
[Character]⁠'s questions came fast and furious, and 'Eddington' buckled under questioning. The Cardassians immediately grab him and flee!
[Character]⁠ was unable to extract a confession out of 'Eddington', and the Cardassians have had enough. They flee with the imposter!
3.
Capture the Imposter
Tackle Imposter From Balcony
A. AT-Andorians Chased By Federation.png
Security Security
63 | 144 | 320
Choose
2.A OR 2.B
Trait bonus for tired crew:
(+12 | +34 | +60)
(+15 | +43 | +76)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ made a heroic leap and tackled the imposter Eddington. But the Cardassians shoot him dead before he can speak!
[Character]⁠ failed to tackle the imposter, taking time to recover. But the Cardassians aren't taking any chances–they shoot the imposter dead!
Devise Capture Tactic
B. AT-Starfleet Headquarters Meeting.png
Command Command
63 | 144 | 320
Choose
2.B OR 2.C
Trait bonus for tired crew:
(+12 | +34 | +60)
(+15 | +43 | +76)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ quickly organized the away team to corner the impostor. But the Cardassians shoot him dead before he can speak!
[Character]⁠ tried to organize the away team but squandered chances. But the Cardassians aren't taking any chances–they shoot the imposter dead!
4.
Locate the Real Michael Eddington
Autopsy Eddington
A. AT-Under Surgery.png
Medicine Medicine
63 | 144 | 320
No trait bonuses. Uncommon Strategema ★★
Uncommon Tricorder Mark VII ★★
Rare Polyalloy ★★★
[Character]⁠ autopsied the imposter and found that the procedure could only have been done at one facility.
[Character]⁠ failed to find any clues in the autopsy. The real Michael Eddington's location remains unknown.
Question Cardassians
B. AT-Cardassians Torturing Federation.png
Diplomacy Diplomacy
63 | 144 | 320
Trait bonus for tired crew:
(+12 | +34 | +60)
(+15 | +43 | +76)
No other traits provide a bonus.
Uncommon Starfleet Command Uniform (TNG) ★★
Uncommon Coffee ★★
Uncommon Casing ★★
With the imposter as leverage, [Character]⁠ convinced the captured Cardassians to reveal the real Michael Eddington's location.
Even captures, the Cardassians refused to reveal to [Character]⁠ where the real Michael Eddington is being held.
The Cardassians tried to fool us with a clone of Michael Eddington.
Luckily the away team was able to turn the tables, and we now know where the real Eddington is being held.
We were unable to determine the identity of the Eddington brought to the meeting, or if the real Eddington is elsewhere.
We must learn the truth to continue the mission.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Cardassian Hospitality Normal
By: Koba44, SleepingDragon, Cpt Nichols & TheGambit (+ more)
Date(s): Jun 2016 – Jan 2018
Runs: 856   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Mass Spectrometer 668>>

Basic Mass Spectrometer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Mass Spectrometer
within 2 standard deviations
(~95.5% confidence):

7.21 — 8.24
>>
1.3
Basic Sonic Driver 621>>

Basic Sonic Driver

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

8.3Statistical Strength: Very reliable

Range of average cost per
Basic Sonic Driver
within 2 standard deviations
(~95.5% confidence):

7.73 — 8.89
>>
1.4
Uncommon Spices ★★ 113>>

Uncommon Spices ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 12,000 runs or so.

45.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

38.39 — 55.7
>>
7.6
Common Sensor 148>>

Common Sensor

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,200 runs or so.

34.7Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

29.93 — 41.29
>>
5.8
Common Spices 387>>

Common Spices

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 290 runs or so.

13.3Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

12.13 — 14.64
>>
2.2
Basic Microconnector 631>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

8.1Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

7.61 — 8.74
>>
1.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Cardassian Hospitality Elite
By: Crunch, Chapey, Octarolakh & Moncapitaine (+ more)
Date(s): Jul 2016 – Nov 2018
Runs: 844   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Phaser Type 1 457>>

Common Phaser Type 1

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

14.8Statistical Strength: Very reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

13.62 — 16.14
>>
1.8
Uncommon Clothing Pattern ★★ 231>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

29.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

25.97 — 33.42
>>
3.7
Common Expansion Module 959>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

7Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.7 — 7.42
>>
0.9
Basic Power Cell 885>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

7.24 — 8.07
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Cardassian Hospitality Epic
By: middlehead, WaldoMag, bntracy & Mr. Homn (+ more)
Date(s): Oct 2016 – May 2018
Runs: 92   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Subprocessor ★★★★ 7>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 61,000 runs or so.

210.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

120.33 — 833.27
>>
13.1
Rare Relay ★★★ 5>>

Rare Relay ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 84 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 83 runs.

Also, a run dropping only this item is expected
per 170,000 runs or so.

294.4Statistical Strength: Nearly useless

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

155.94 — 2626.19
>>
18.4
Uncommon Furs ★★ 72>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

20.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

16.99 — 25.65
>>
1.3
Common Furs 104>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

14.2Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

12.25 — 16.75
>>
0.9
Basic Isolinear Chips 88>>

Basic Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.7Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

14.22 — 20.31
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
 ?
18
 ?
27
943
33
Crew XP 40 64 96
Training XP
at Warp 1+10
 ?
?
135
?
 ?
?
Credits Credits
Credits at Warp 1
452
?
600
420
1200
?

Notes

  • Server Update May 10, 2016: Added Constable trait to node 2c.