Change of Scenery

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Change of Scenery
[E8-M2]
SB-Hirogen Warship.png
Chroniton 16 | 20 | 24
Episode
8 - The Killing Syndrome
Mission
2nd
Type
Space Battle
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Mission Rewards

Change of Scenery is the second mission in Episode 8, The Killing Syndrome. It takes place at Xindus in the Xindus system.

Mission Walkthrough

Change of Scenery
Against: Idrin in Hirogen Hunter Ship UncommonUncommon
Chroniton cost: 16 | 20 | 24
Normal Elite Epic
Shields 30000 34000 40000
Shield Regeneration 1200 1400 1600
Hull 64000 85000 95000
Evasion 3 3 3
Evasion Power 2300 2400 2300
Attack 3 5 5
Attack Power 2400 3500 4000
Attack Speed 1.08 1.08 1.08
Accuracy 3 3 3
Accuracy Power 2400 2500 2600
Crit Rating 800 1200 1200
Crit Bonus 10000 10000 10000
We have defeated the Hirogen both on the surface of a Xindi planet and in a space battle above it. We hope they are now ready to surrender...

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Change of Scenery Normal
By: middlehead, Elynduil, WaldoMag & Crunch
Date(s): Dec 2017 – Jun 2018
Runs: 111   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 11>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 28,000 runs or so.

161.5Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

101.3 — 397.55
>>
10.1
Rare Emitter Crystal ★★★ 14>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

126.9Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

83.24 — 266.48
>>
7.9
Uncommon Isolinear Chips ★★ 81>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

21.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

18.37 — 27.19
>>
1.4
Common Spices 114>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

13.52 — 18.37
>>
1
Basic Database (Panel) 113>>

Basic Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

13.63 — 18.56
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Change of Scenery Elite
By: WaldoMag, Henka, Joker41NAM & Crunch
Date(s): Dec 2017, Feb 2018
Runs: 79   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Polyalloy ★★★★ 9>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 40 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 39 runs.

Also, a run dropping only this item is expected
per 18,000 runs or so.

175.6Statistical Strength: Very unreliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

106.06 — 509.25
>>
8.8
Rare Interlink ★★★ 46>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

34.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

27.15 — 46.75
>>
1.7
Uncommon Clothing Pattern ★★ 88>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

15.35 — 21.62
>>
0.9
Uncommon Polyalloy ★★ 94>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

14.48 — 20.02
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Change of Scenery Epic
By: WaldoMag, Henka, Crunch & Biolectra
Date(s): December 2017 – January 2018
Runs: 55   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 42>>

Uncommon Backpack ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

31.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

24.8 — 42.89
>>
1.3
Basic Micro-Optic Drill 28>>

Basic Micro-Optic Drill

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 200 runs or so.

47.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Micro-Optic Drill
within 2 standard deviations
(~95.5% confidence):

35.04 — 72.02
>>
2
Super Rare Subprocessor ★★★★ 14>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

94.3Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

62.32 — 193.57
>>
3.9
Uncommon Clothing Pattern ★★ 81>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.5 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

14.06 — 19.38
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
902
??
994
??
1034
??
Crew XP 90 105 114
Training
XP
Warp 1
Warp 10
 ??
??
 ??
??
 ??
??
Credits
Credits
regular
Warp 1
1200
??
1500
??
1800
??