Common Ground

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Common Ground [E4-M4]
AT-Kreetassans Apology-Enterprise.png
Chroniton 8 | 14 | 18
Episode
4 - Hostile Takeover
Mission
4th
Type
Away Team
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Mission Rewards

Common Ground is the fourth mission in Episode 4, Hostile Takeover. It takes place on Ventarus Idrilon I in the Ferenginar system.

Mission Walkthrough

  Common Ground's Information Common Ground's Structure
Introduction: Jal Haron has returned to demand surrender from the Ferengi Alliance for their crimes against him.
Help mend diplomatic relations between them.
Common Ground structure.png
Chroniton Cost: 8 | 14 | 18 Chroniton
Suggested
Traits
:
Notes: If you choose 3.B, you will get only 2 rewards.
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Open Negotiations
Convince Kazon War Detrimental
A. AT-Kreetassans Apology-Enterprise.png
Diplomacy Diplomacy
95 | 214 | 455
Trait bonus for tired crew:
(+20 | +44 | +95)
(+25 | +56 | +119)
No other traits provide a bonus.
Uncommon Encoded Communique ★★
Uncommon Encoded Communique ★★
Uncommon Encoded Communique ★★
[Character]⁠ appeals to Jal Haron, persuading him not to risk weakening his forces while alternatives might be reached.
Jal Haron isn't impressed by [Character]⁠, and warns that anyone who stands in his way will regret it.
2.
Establish Strong Position
Host Ferengi Feast for Kazon
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
95 | 214 | 455
Step 1
Successful
Trait bonus for tired crew:
(+20 | +44 | +95)
(+25 | +56 | +119)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ plays intermediary between Kazon and Ferengi leadership as they indulge in their considerable wealth.
[Character]⁠ takes offense at being offered a bowl of tube grubs and orders his men to attack.
Isolate Kazon Allies' Communications
B. AT-Astrometrics View-Generations.png
Command Command
95 | 214 | 455
Trait bonus for tired crew:
(+20 | +44 | +95)
(+25 | +56 | +119)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ coordinates a communications blackout of the Kazon allies. This weakens Jal Haron's position.
[Character]⁠ fails to isolate all of the Kazon allies. The attempt raises tensions.
3.
Impress or Intimidate Jal Haron
Assist Ferengi Technology Demo
A. AT-Bartering with Ferengi.png
Science Science
95 | 214 | 455
Step 2.A
Successful
Trait bonus for tired crew:
(+20 | +44 | +95)
(+25 | +56 | +119)
No other traits provide a bonus.
Uncommon Phaser Type 3 (DS9) ★★
Uncommon Phaser Type 3 (DS9) ★★
Uncommon Phaser Type 3 (DS9) ★★
[Character]⁠ helps the Ferengi produce a number of demonstrations that impress Jal Haron of the value of peace.
Jal Haron becomes bored with [Character]⁠'s technobabble and accuses [Character]⁠ of stalling.
Defeat Kazon Challenger
B. AT-With Bat'leth Against Klingons.png
Security Security
95 | 214 | 455
Trait bonus for tired crew:
(+20 | +44 | +95)
(+25 | +56 | +119)
No other traits provide a bonus.
No Rewards at this Node
Jal Haron's subordinate isn't a match for [Character]⁠'s refined tactics. He's outmaneuvered and surrenders.
[Character]⁠ is injured in an opening exchange. After surrender, the Kazon are emboldened.
Demonstrate Ferengi Military Force
C. AT-Corridor Battle-First Contact.png
Command Command
95 | 214 | 455
Trait bonus for tired crew:
(+20 | +44 | +95)
(+25 | +56 | +119)
No other traits provide a bonus.
Uncommon Civilian Medical Clothing ★★
Uncommon Civilian Medical Clothing ★★
Uncommon Civilian Medical Clothing ★★
[Character]⁠'s display of military might gives Jal Haron pause. He seems more receptive to talking now.
Jal Haron takes the display as provocation and vows not to be intimidated. Tensions rise!
4.
Mend Alliance
Gamble for Peace
A. AT-Unlucky Gambler.png
Command Command
95 | 214 | 455
Trait bonus for tired crew:
(+20 | +44 | +95)
(+25 | +56 | +119)
No other traits provide a bonus.
Uncommon Writing PADD (TNG) ★★
Uncommon Writing PADD (TNG) ★★
Uncommon Writing PADD (TNG) ★★
Taking a chance, [Character]⁠ challenged Jal Haron to a game of Dabo over the peace talks and won!
[Character]⁠ gambled with Jal Haron over a game of Dabo and lost. Jal Haron is furious and peace impossible.
Moderate Peace Talks
B. AT-Starfleet Headquarters Meeting.png
Diplomacy Diplomacy
95 | 214 | 455
Trait bonus for tired crew:
(+20 | +44 | +95)
(+25 | +56 | +119)
No other traits provide a bonus.
Uncommon Astrometric Chart ★★
Uncommon Astrometric Chart ★★
Uncommon Astrometric Chart ★★
[Character]⁠ convinces Jal Haron that the Ferengi Alliance makes a better ally than enemy.
Nothing [Character]⁠ offers seems to appeal to Jal Haron.
We were able to calm Jal Haron's temper and find some common ground between his sect and the Ferengi Alliance.
Jal Haron is determined to have the Ferengi Alliance answer for insulting him, continuing negotiations is the Alliance's only hope.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Common Ground Normal
By: Chapey, Tygra Dax, WaldoMag & middlehead (+2 more)
Date(s): July 2016 – Aug 2018
Runs: 187   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Backpack 110>>

Common Backpack

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

13.6Statistical Strength: Very reliable

Range of average cost per
Common Backpack
within 2 standard deviations
(~95.5% confidence):

11.61 — 16.41
>>
1.7
Uncommon Optronic Circuit ★★ 57>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 950 runs or so.

26.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

20.97 — 35.06
>>
3.3
Common Isolinear Chips 187>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

8.0Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

7.15 — 9.09
>>
1
Basic Clothing Pattern 207>>

Basic Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

6.51 — 8.13
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

To get 3 rewards, choose either 3.A or 3.C

Mission tested: Common Ground Elite
By: Joker41NAM & User2
Date(s): March 2017 – March 2017
Runs: 43   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Casing ★★★ 5>>

Rare Casing ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

120.4Statistical Strength: Nearly useless

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

64.03 — 1006.19
>>
8.6
Rare Power Cell ★★★ 2>>

Rare Power Cell ★★★

Average (mean) runs per drop: 22

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 50 runs in 10 percent of cases
  • 99 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 98 runs.

Also, a run dropping only this item is expected
per 270,000 runs or so.

301.0Statistical Strength: Nearly useless

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

124.96 — Infinity
>>
21.5
Uncommon Incense ★★ 24>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

25.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

18.31 — 39.8
>>
1.8
Common Optronic Circuit 98>>

Common Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.3 runs or so.

6.1Statistical Strength: Very reliable

Range of average cost per
Common Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

5.59 — 6.82
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

To get 3 rewards, choose either 3.A or 3.C Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.

Mission tested: Common Ground Epic
By: SleepingDragon, ct, Siguard & Darxide (+2 more)
Date(s): March 2017 – May 2017
Runs: 70   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Relay ★★★★ 12>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

105.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

67.22 — 239.7
>>
5.8
Rare Power Cell ★★★ 28>>

Rare Power Cell ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

45.0Statistical Strength: Fairly reliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

33.27 — 69.52
>>
2.5
Uncommon Interlink ★★ 81>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

13.24 — 18.85
>>
0.9
Uncommon Optronic Circuit ★★ 89>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

14.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

12.19 — 16.88
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

To get 3 rewards, choose either 3.A or 3.C Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
625
25
861
31
984
#
Crew XP 60 84 104
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
600
?
1052
?
1352
?