Coursing Hounds

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Coursing Hounds [E5-M3]
SB-Maquis Raider.png
Chroniton 12 / 16 / 22
Episode
5 - Ethical Alternatives
Mission
3rd
Type
Space Battle
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Mission Rewards

Coursing Hounds is the third mission in Episode 5, Ethical Alternatives. It takes place at Trillius Prime in the Trill system.

Mission Walkthrough

Coursing Hounds
Against: Mirror Ezri Tigan in Maquis Raider

Chroniton cost: 12 / 16 / 22

Normal Elite Epic
Shields 15000 19000 64000
Shield Regeneration 900 1100 1400
Hull 34000 46000 138000
Evasion 2 3 5
Evasion Power 1800 2500 4000
Attack 2 3 4
Attack Power 1600 2060 3100
Attack Speed 1.03 1.03 1.03
Accuracy 2 3 4
Accuracy Power 1600 2100 3100
Crit Rating 1100 1100 1500
Crit Bonus 8000 8000 12000
After a surprisingly tough fight, we disabled Mirror Ezri Tigan's ship.
We will speak to her and attempt to secure a peaceful surrender...

Mission Rewards

Standard Rewards

Standard Rewards Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Coursing Hounds Normal
By: Captain Sheridan, Chapey, Fyncman & bntracy (+ more)
Date(s): June – October 2016
Runs: 156   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Power Cell ★★★ 6>>

Rare Power Cell ★★★

Average (mean) runs per drop: 26

Based on test averages, to get one more drop,
you may need to do another:

  • 18 runs in 50 percent of cases (median)
  • 60 runs in 10 percent of cases
  • 119 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 118 runs.

Also, a run dropping only this item is expected
per 470,000 runs or so.

312.0Statistical Strength: Very unreliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

172.17 — 1660.58
>>
26
Uncommon Power Cell ★★ 44>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

42.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

33.05 — 59.7
>>
3.5
Common Sensor 210>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

8.08 — 9.93
>>
0.7
Basic Relay 208>>

Basic Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

9.0Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

8.16 — 10.04
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Coursing Hounds Elite
By: middlehead, Indianajonesy, Digital eel & SleepingDragon (+ more)
Date(s): July 2016 – Oct 2018
Runs: 451   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Starfleet Uniform Pattern ★★★★ 24>>

Super Rare Starfleet Uniform Pattern ★★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 43 runs in 10 percent of cases
  • 86 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 85 runs.

Also, a run dropping only this item is expected
per 180,000 runs or so.

300.7Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Starfleet Uniform Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

214.03 — 505.12
>>
18.8
Rare Alcohol ★★★ 75>>

Rare Alcohol ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,900 runs or so.

96.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

78.57 — 124.07
>>
6
Uncommon Emitter Crystal ★★ 345>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

20.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

19.14 — 23.06
>>
1.3
Common Casing 471>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

14.26 — 16.55
>>
1
Basic Power Cell 438>>

Basic Power Cell

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

15.27 — 17.88
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Coursing Hounds Epic
By: middlehead, SleepingDragon, Titan & ct (+ more)
Date(s): March 2017 – Oct 2018
Runs: 125   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 21>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,700 runs or so.

131Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

91.92 — 227.59
>>
6
Rare Subprocessor ★★★ 76>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

36.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

30.03 — 45.52
>>
1.6
Uncommon Alcohol ★★ 193>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.3 runs or so.

14.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

12.95 — 15.84
>>
0.6
Uncommon Furs ★★ 85>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 86 runs or so.

32.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

27.16 — 39.99
>>
1.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 16.5 Uncommon Alcohol ★★, 19.9 Uncommon Furs ★★.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
820
?
920
33
(1004/1200)
34
Crew XP 78 93 108
Training XP
at Warp 1+10
 ?
?
 ?
?
 ?
235
Credits Credits
Credits at Warp 1
900
?
1200
?
1650
1155

Notes

  • No notes.