Crimson Spark/Faction Missions

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Crimson Spark: Klingon Empire


IconKlingonEmpire.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Battered Offensive Command Security Engineering Science
AND
Security
Voyager has taken a position on the battlefield in the hopes of aiding in a conflict it originally was left out of, but as damaged as it is, it proves to be a hindrance. The Klingons insist your crew deal with it. Your crew assists Voyager with repairs and fights alongside it, but the damage from the fighting is only worsening the damage taken during the conflict with the Krenim and ultimately the ship is pulled from the battlefield. DIALOGUE FAIL
Cellular Insurrection Medicine
AND
Command
Science
AND
Engineering
Security
AND
Science
B'Elanna asks your crew to help when a Delta Quadrant virus that only impacts Klingons spreads like wildfire through the Empire. The Doctor was able to diagnose and treat it during her time on Voyager, but it will take much more to quell an outbreak. Your medical team searches the medical databases and finds data on the medicine the Doctor used to treat the illness as well as a vaccine he created. You begin replicating and sharing these tools with the Empire and the tide of illness soon turns. DIALOGUE FAIL
Crossfire Engineering Command Diplomacy
AND
Security
Science
AND
Engineering
When a Krenim vessel is attacked, they turn their weapons against the Klingons, who were nearest them when it happened. Worf insists it wasn't a Klingon attack and asks you to intervene and investigate. Your crew talks the Krenim down and convinces them to allow your officers aboard the targeted vessel. You review their data and find that it was actually a Cardassian ship that attacked them. You redirect their concerns to the appropriate party. DIALOGUE FAIL
Impunity Diplomacy
AND
Command
Command
AND
Engineering
Security Engineering There are some who propose that the Krenim's ability to erase enemies from spacetime could be useful in the Dominion War, but many Klingons find this the height of dishonor. When conflict erupts during a tactical meeting, you are asked to intervene. Your officers try to ease tensions as they investigate the feasibility and ramifications of using the Krenim technology in this way. Ultimately, Voyager's experiences alone prove a sincere deterrent. DIALOGUE FAIL
Interference Engineering Science Security
AND
Command
Security Klingon ships surrounding the wormhole are reporting a variety of glitches and disruptions to their equipment. Gowron asks you to find out what's going on. Your crew evaluates a few ships that have been impacted and learns the problem worsens the closer the ships are to the Krenim weapon ship. The Krenim are relocated further away from the battlefield. DIALOGUE FAIL
Slipstream Gifts Engineering Command Science
OR
Security
Science Engineering
OR
Diplomacy
The Krenim Imperium wishes to trade knowledge and technology with the Empire, but with the war in full swing, the Empire has few people to spare to learn the new tech or share theirs. That's where your crew comes in. Your engineers must first update their knowledge of Klingon technology before meeting with the Krenim, who are hesitant at first, but ultimately train your crew in the tech they are giving the Klingons. DIALOGUE FAIL
Stolen Honor Command
AND
Science
Security
AND
Engineering
Security
AND
Command
With the reappearance of Klingons who ultimately die in the war, an argument breaks out among the Great Houses on whether or not their future deaths should be prevented. One Klingon makes it his crusade to enforce fate and Worf asks you to intervene. Your crew finds this Klingon Grim Reaper. He refuses to go quietly, but you are able to subdue him and bring him back to the High Council until they can decide what to do about this predicament. DIALOGUE FAIL
The Enemy Before You Science
AND
Command
Security Engineering Command
AND
Engineering
While everyone else addresses the Voyager and the Krenim, Martok worries that the Dominion will be able to make even greater advances than they originally were and asks your crew to pick up some of the slack. Your crew researches the battles of 2374 and tries to anticipate any gaps in Federation ships. You are able to assist in the battle and prevent a worse outcome in the Dominion War. DIALOGUE FAIL

Crimson Spark: Federation


IconFederation.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Across the Divide Diplomacy
AND
Command
Command
AND
Engineering
Security Engineering With Voyager back in the Alpha Quadrant, even in its damaged state, many families of its crew are desperate to see their loved ones and your crew is asked to coordinate those efforts. Your crew helps to coordinate as many reunions as it can and provides counseling after concerns that the reunions will make it harder when Voyager is forced to retake its proper place in the Delta Quadrant. DIALOGUE FAIL
Missing in Action Command
AND
Science
Security
AND
Engineering
Security
AND
Command
Throughout all of the strange phenomena, it becomes apparent that Voyager is missing her captain. A crew that was sent to find Janeway has gone missing and your crew is sent to find them. Your crew locates the crew who were investigating Janeway. During their investigation, their ship was struck from behind and all of their computers were knocked offline. It was fortunate that you found them when you did. DIALOGUE FAIL
Temporal Crush Medicine
AND
Command
Science
AND
Engineering
Security
AND
Science
Civilians and Starfleet personnel stationed near where Voyager appeared are becoming ill at an alarming rate. Resources are already tight and Doctor Bashir recruits your crew to investigate this illness. Your medical and science teams investigate the recent rash of illnesses and learn that the alteration of time itself is impacting the bodies of the people near the distortion. Your officers find a way to stabilize the patients' bodies for now. Your medical and science teams investigate the rash of illnesses, and though it seems to be caused by the time distortion created by the appearance of the 2374 Voyager, no solution presents itself.
The Extended Hand Engineering Command Diplomacy
AND
Security
Science
AND
Engineering
Captain Picard feels the appearance of the Krenim Imperium might be a fortuitous opportunity for some preemptive diplomacy. He asks your officers to join him in this endeavor. Your officers join Captain Picard in reaching out to the Krenim Imperium on behalf of the Federation, but their minds are still set on their current mission and all they want with the Federation is a way home. Your officers join Captain Picard and try to reach out to the members of the Krenim Imperium that have landed in the Alpha Quadrant, but they want nothing to do with the Federation and fire on your approaching vessel.
The Path Not Taken Command Security Engineering Science
AND
Security
An odd aura appears around the decimated Voyager and when it clears, Seven of Nine has disappeared, with Kes left in her place. The version of Kes left however behaves erratically and the crew asks for your help. Your crew investigates the change in crew and the version of Kes who has appeared. It seems the Krenim's interference in the timeline has altered her fate as well. You enlist the DTI's help and they take Kes away. Your crew tries to investigate, but when they propose the possibility of a timeline shift and bring up the disappearance in front of Kes, she believes you are trying to get rid of her and attacks you.
The Presence Bug Engineering Science Security
AND
Command
Security Computers throughout the Federation are experiencing a variety of glitches, especially when attempting to access data on what should be the present day. Your crew are among those chosen to find a solution. Your crew investigates the glitches and finds that it's almost as if the computer is trying to pull data from two time periods--2374 and the present--thus causing catastrophic contradictions in the computers. For now, all systems are set to 2374. DIALOGUE FAIL
The Road Home Engineering Command Science
OR
Security
Science Engineering
OR
Diplomacy
In an attempt to try and improve Voyager's fate, efforts are underway to upgrade Voyager in a way that will allow them to return home sooner. Your crew is recruited to help with the task. Your engineers and science officers work tireless with other Starfleet engineers to install the proposed upgrades though there is much skepticism. Could they just not send Voyager back in the first place? DIALOGUE FAIL
Through the Storm Science
AND
Command
Security Engineering Command
AND
Engineering
One of the Krenim ships that made the trip is heavily damaged and the Imperium is reaching out for help from the Federation with repairs. Your crew is sent to help them. Your engineers are intrigued by the unique nature of Krenim construction and readily set to work assisting them with the necessary repairs. Your engineers attempt to assist with repairs, but Krenim technology is so different that your engineers are more a hindrance than a help.

Crimson Spark: Section 31


Mission Name 1st
Crew
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Mission Text Success Failed
Back in the Saddle Command Security Engineering Science
AND
Security
The Krenim have not completely given up on their attempts to influence the timeline and begin trying to forge their own fix for this mix-up. Their temporal distortions are only making things worse and your crew is sent to stop them. Your crew attempts to hail the Krenim Imperium, but they are unresponsive. You elect to take a defensive position and continue attempting peaceful contact until they acquiesce and agree to hear you out. DIALOGUE FAIL
Down With the Shp Command
AND
Science
Security
AND
Engineering
Security
AND
Command
Reports have reached Starfleet that Captain Janeway is not aboard Voyager and Section 31 is on the hunt for her. Tuvok asks your crew to try and find her first. Your crew searches high and low for Captain Janeway, but there is no trace of her. The one bit of solace you can provide Tuvok is that at this rate, it is unlikely Section 31 will find her either. DIALOGUE FAIL
Fragments of a Forfeited Future Science
AND
Command
Security Engineering Command
AND
Engineering
Personnel aboard starships and stations surrounding the place where Voyager and the Krenim vessel appeared have been reporting numerous sightings of unidentified individuals. Your crew is sent to investigate. Your crew investigates and also researches the worlds the Krenim attempted to wipe out, learning that these apparitions are being emitted by the Krenim weapon ship. Your crew helps engineer upgraded shields that block out the apparitions. Your crew investigates the apparitions and learns that they are being emanated from the Krenim weapon ship, but are unable to come up with a way to block them out.
Point of Impact Engineering Command Science
OR
Security
Science Engineering
OR
Diplomacy
Assuming the events of Voyager's self-proclaimed "Year of Hell" will play out the same once space-time is repaired, the DTI is interested in gathering data and asks your crew to help design a device that can collect data outside space-time. Your engineering and science teams work with members of Section 31 and the DTI on designing a data collection device that functions outside of space-time, though one of your officers asks how will you know if it ever really works? DIALOGUE FAIL
Split Realities Medicine
AND
Command
Science
AND
Engineering
Security
AND
Science
Cases of temporal psychosis are being reported with alarming frequency following the shift back to 2374 and Ducane sends your crew to a Starfleet medical facility to investigate. Your crew investigates several cases recently admitted to the medical facility, revealing the time shift is causing minds to be caught between the time periods. The DTI has a temporary treatment, but the only true cure is repairing the timeline. Your crew investigates the cases recently admitted to the medical facility, but is unprepared for the realities of examining and treating someone with temporal psychosis
Temporal Morality Diplomacy
AND
Command
Command
AND
Engineering
Security Engineering The topic of what to do about Voyager and the Krenim has split members of Section 31. Some believe returning Voyager to its original fate is the only way, while others insist an alternative must be found. Your officers are asked for input. Your crew investigates the possibilities and also tries to ease tension, getting everyone at least on the same page long enough to evaluate all options for returning to the present. DIALOGUE FAIL
Through the Gate Engineering Science Security
AND
Command
Security As if the resurrected Dominion War weren't enough, a Borg cube drops out of warp right in the middle of the battlefield, ready to begin assimilation. It's all hands on deck to take on an old foe! Your crew works with Section 31 to quickly force the cube off the battlefield and as far as possible from the fighting before ultimately severing their connection to the Collective. Your crew engages the Borg and causes them to react violently, taking out several Federation and Klingon ships in the process.
Through the Opening Engineering Command Diplomacy
AND
Security
Science
AND
Engineering
There are murmurs throughout the Federation that some seek to exploit the possibility of turning the tide of the Dominion War earlier than would have originally happened. A Section 31 operative sends your crew to investigate the feasibility. Your crew compiles research on the vital points of the Dominion War, but also begins to spy on the interactions among all sides and finds other parties in the war are also able to remember how things are in the present. You pass this intel along. DIALOGUE FAIL