Delphic Expanse

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Delphic Expanse is a series of eight missions in the Distress Calls series, with four away team missions and four ship battle missions.

Missions in Delphic Expanse

Name Type Chroniton Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Long Distance Call
Space Battle 4 | 4 | 8 6 | 33 | 57 300 | 300 | 600 2 | 15 | 25 Elite has the current best XP/Chr ratio (8.25XP/Chr) for Space Battle Missions.
This same ratio is also available from the Normal level of The Walls Have Ears–the 10th mission of Episode 2
Mission 2:
A Tale of Forgotten Lore
Away Team 4 | 4 | 8 25 | 67 | 120
CommandOptional reward node uses CommandDiplomacyOptional reward node uses DiplomacyAll paths require EngineeringEngineeringNo penalty in bypassing nodes that use SecuritySecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
10 | 35 | 60 300 | 300 | 600 2 | 15 | 25 One reward node previously required a Cyberneticist with Science Science. It no longer does.
Mission 3:
Highwaymen
Space Battle 4 | 6 | 8 6 | 36 | 63 300 | 450 | 600 2 | 16 | 27 Epic has the 2nd best XP/Chr ratio (7.875XP/Chr) for Space Battle Missions. Get 95.45% of the Crew XP in half as many missions. This same ratio is also available from Elite For His Own Good and Normal Mutual Assured Destruction
Mission 4:
A Time of Morn-ing
Away Team 4 | 6 | 8 35 | 49 | 70
No penalty in bypassing nodes that use CommandCommandAll paths require DiplomacyDiplomacyNo penalty in bypassing nodes that use EngineeringEngineeringSecurityOptional reward node uses SecurityNo penalty in bypassing nodes that use ScienceScienceMedicineOptional reward node uses Medicine
10 | 40 | 60 300 | 450 | 600 2 | 16 | 26 One reward node requires a Diplomat or Communicator with Diplomacy Diplomacy
Many good choices added in a patch, the best of which is Grand Nagus Rom
Mission 5:
Indiscriminate Mind
Space Battle 4 | 8 | 10 24 | 60 | 66 300 | 600 | 750 10 | 26 | 27
Mission 6:
Mortals and Mayhem
Away Team 4 | 8 | 10 47 | 95 | 160
All paths require DiplomacyDiplomacyAll paths require EngineeringEngineeringNo penalty in bypassing nodes that use SecuritySecurityScienceOptional reward node uses ScienceNo penalty in bypassing nodes that use MedicineMedicine
25 | 55 | 70 300 | 600 | 750 10 | 23 | 27 One reward node requires Prodigy or Quantum Mechanics with Science Science
(any Wesley Crusher, or Feezal Phlox)
Other optional non-reward node requires Empath or Cultural Figure with Diplomacy Diplomacy (Counselor Troi, Commander Troi, Vedek Winn Adami, ...)
Normal can drop 1x Maquis Raider Schematic
Mission 7:
Death in Battle
Space Battle 4 | 8 | 10 27 | 54 | 69 300 | 600 | 750 12 | 24 | 28
Mission 8:
Iconian Insider
Away Team 4 | 8 | 10 68 | 115 | 165
All paths require DiplomacyDiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
36 | 60 | 72 300 | 600 | 752 15 | 25 | 28 One reward node requires a Romulan OR a Cultural Figure with Diplomacy Diplomacy.
Many choices, for example Senator Cretak or Vedek Winn Adami.
Normal has the best XP/Chr ratio (9.00) for an Away Team mission.
Normal can drop 2x Maquis Raider Schematic
Epic can drop 2x Nova Class Schematic

Storyline

Mission Storyline
Long Distance Call A Borg cube is usually a death sentence, but with this particular vessel weakened, we were able to win the day. Starfleet will remain on the lookout for other Borg ships.
A Tale of Forgotten Lore Lore has beamed aboard your ship, and has begun downloading important information from its computer. Bypass his security lockouts and stop him.
Our security team breached into the computer control room, forcing Lore to beam out using a personal transporter device. The ship is safe for now, and we believe Lore did not get the information he wanted.
Highwaymen We've apprehended the Ferengi responsible for robbing traders across the sector. Surprisingly even the Ferengi authorities seem incensed by this behaviour. Handing them over for prosecution may be the most diplomatic resolution to this whole affair.
A Time of Morn-ing A Lissepian vessel is pursuing a Lurian named Morn, demanding your help in returning the latinum he stole in the Lissepian Mother's Day Heist.
We successfully defused the crisis with the Lissepians, and saved Morn from an ignominious fate following the Lissepian Mother's Day Heist.
Indiscriminate Mind We were able to defeat the rogue Cardassian vessel. We've notified nearby officials that it is safe to sweep the shipping lanes for mines.
Mortals and Mayhem Q is promising great rewards to Starfleet captains willing to face his gauntlet. Are you among them?
We have survived Q's gauntlet of challenges and lived to tell the tale. Q even made it worth our while, so much so that we may attempt it again...
Death in Battle We were able to defeat the rogue Bird of Prey. This should send a message to other captains who choose might over diplomacy.
Iconian Insider Determine how the rogue archaeologist Vash is able to steal priceless artifacts without getting caught, and put a stop to it.
We discovered how Vash was able to manipulate a hidden Iconian gateway to steal ancient Debrune, Romulan, and Iconian artifacts, destroyed the gateway, and brought her to justice.