Dogs of War

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Dogs of War
[KE-M3]
SB-H.M.S. Bounty.png
Chroniton 6 | 8 | 16
Distress Calls
Klingon Empire
Mission
3rd
Type
Space Battle
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Mission Rewards
The so-called High Council may have made a deal with the Federation, but I've signed no such treaty. There can be no peace between our people, Captain, only one fallen, and one victor. The first Federation colony I find will see that.
~ General Chang

Dogs of War is the third distress call mission in the Klingon Empire series. It takes place at K'lai Klinzhai in the Qo'noS System.

Mission Walkthrough

Dogs of War
Against: General Chang in a H.M.S. Bounty LegendaryLegendaryLegendaryLegendaryLegendary
Chroniton cost: 6 | 8 | 16
Normal Elite Epic
Shields 17000 34000 54000
Shield Regeneration 900 1000 1300
Hull 37000 85000 100000
Evasion 2 3 4
Evasion Power 1700 2400 3300
Attack 2 4 5
Attack Power 1900 2700 3700
Attack Speed 1 1 1
Accuracy 2 3 4
Accuracy Power 1600 2300 3200
Crit Rating 800 800 800
Crit Bonus 8000 10000 11000
General Chang and his commandeered ship put up an impressive fight, but we now have him in custody. The Klingon High Council has promised they will not let his treachery towards their Federation allies, and towards his own people, go unpunished.
missing


Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Dogs of War Normal
By: middlehead, drsheep, Dharkus & Crunch (+ more)
Date(s): July 2017 – Oct 2018
Runs: 545   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 520>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

5.86 — 6.78
>>
1
Common Prime Directive 51>>

Common Prime Directive

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 49 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 48 runs.

Also, a run dropping only this item is expected
per 33,000 runs or so.

64.1Statistical Strength: Fairly reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

50.26 — 88.53
>>
10.7
Basic Hoverball 520>>

Basic Hoverball

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Basic Hoverball
within 2 standard deviations
(~95.5% confidence):

5.86 — 6.78
>>
1
Basic Klingon Warnog 43>>

Basic Klingon Warnog

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 55,000 runs or so.

76.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Klingon Warnog
within 2 standard deviations
(~95.5% confidence):

58.45 — 108.8
>>
12.7
Basic Wrench 501>>

Basic Wrench

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 35 runs or so.

6.5Statistical Strength: Very reliable

Range of average cost per
Basic Wrench
within 2 standard deviations
(~95.5% confidence):

6.07 — 7.05
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Dogs of War Elite
By: Crunch, Joker41NAM, middlehead & Henka
Date(s): July 2017 – Nov 2018
Runs: 142   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Writing PADD (TNG) 51>>

Common Writing PADD (TNG)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 580 runs or so.

22.3Statistical Strength: Fairly reliable

Range of average cost per
Common Writing PADD (TNG)
within 2 standard deviations
(~95.5% confidence):

17.64 — 30.23
>>
2.8
Basic Klingon Baldric 47>>

Basic Klingon Baldric

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 740 runs or so.

24.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Klingon Baldric
within 2 standard deviations
(~95.5% confidence):

18.95 — 33.36
>>
3
Common Power Cell 97>>

Common Power Cell

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 85 runs or so.

11.7Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

9.94 — 14.26
>>
1.5
Basic Interlink 231>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.3 runs or so.

4.9Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.52 — 5.4
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Dogs of War Epic
By: KirkFox, Elynduil, WaldoMag & middlehead (+ more)
Date(s): July 2017 – Jun 2018
Runs: 300   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Klingon Warnog ★★ 3>>

Uncommon Klingon Warnog ★★

Average (mean) runs per drop: 100

Based on test averages, to get one more drop,
you may need to do another:

  • 70 runs in 50 percent of cases (median)
  • 230 runs in 10 percent of cases
  • 460 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 459 runs.

Also, a run dropping only this item is expected
per 27,000,000 runs or so.

1600.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Klingon Warnog ★★
within 2 standard deviations
(~95.5% confidence):

743.01 — Infinity
>>
100
Common Prime Directive 82>>

Common Prime Directive

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

58.5Statistical Strength: Fairly reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

48.35 — 74.16
>>
3.7
Common Klingon Warnog 19>>

Common Klingon Warnog

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 36 runs in 10 percent of cases
  • 72 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 71 runs.

Also, a run dropping only this item is expected
per 110,000 runs or so.

252.6Statistical Strength: Somewhat unreliable

Range of average cost per
Common Klingon Warnog
within 2 standard deviations
(~95.5% confidence):

173.72 — 462.88
>>
15.8
Uncommon Sensor ★★ 186>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

25.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

22.82 — 29.69
>>
1.6
Common Spices 610>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 3.2 runs or so.

7.9Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

7.52 — 8.25
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
469
19
687
27
943
33
Crew XP 42 63 96
Training XP
at Warp 1+10
 ?
?
 ?
?
 ?
?
Credits Credits
Credits at Warp 1
450
?
600
?
1200
?