EJ-7 Interlock

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Contents

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
Spacer.png
EJ7Interlock.png
FlipBasic.png
Spacer.png
EJ7Interlock.png
FlipCommon.png
Spacer.png
EJ7Interlock.png
FlipUncommon.png
Spacer.png
EJ7Interlock.png
FlipRare.png
Spacer.png
EJ7Interlock.png
FlipSuperRare.png
Spacer.png
EJ7Interlock.png
FlipLegendary.png
Location
Found At:
Standard Reward:

Crafted Item

Crafted Item

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
Crafted:
  • 500 Credits
Crafted:
  • 1250 Credits
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
Item
Bonus:
Away Team Away Team Bonus:
  • +2 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +5 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +10 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +25 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +50 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +100 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Item
Used By:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic EJ-7 Interlock 111>>

Basic EJ-7 Interlock

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic EJ-7 Interlock
within 2 standard deviations
(~95.5% confidence):

1.11 — 1.54
>>
1.3 143 History InterruptedCadet Challenge UF-M1 The United Federation History Interrupted Elite
Basic EJ-7 Interlock 1225>>

Basic EJ-7 Interlock

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic EJ-7 Interlock
within 2 standard deviations
(~95.5% confidence):

7.27 — 8.02
>>
1.3 1558 HighwaymenSpace Battle DE-M3 6 Chrons Highwaymen Elite
Basic EJ-7 Interlock 1217>>

Basic EJ-7 Interlock

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

7.8Statistical Strength: Very reliable

Range of average cost per
Basic EJ-7 Interlock
within 2 standard deviations
(~95.5% confidence):

7.39 — 8.16
>>
1.3 1573 Beyond the CallSpace Battle E1-M8 6 Chrons Beyond the Call Elite


Notes


Color Schemes:

EJ-7 Interlock Spacer.pngEJ7Interlock.pngFlipBasic.png Blue tip
Micro-Optic Drill Spacer.pngMicroOpticDrill.pngFlipBasic.png Red tip

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