Empty Vessel

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Empty Vessel [I-M3]
[[File:|200px]]
Chroniton 4 | 20 | 24
Distress Calls
Infinity
Mission
3rd
Type
Space Battle
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Mission Rewards
The Discovery--or one of them--just dropped out of warp outside Alcor IV, and appears to be readying to bombard the planet. There's no one onboard, at least no one detectable via sensor, and the ship isn't responding to hails. Disable its weapons, now.
~ Prisoner Katrina Cornwell

Empty Vessel is the third distress call mission in the Infinity series. It takes place at Saturn in the Terran system.

Mission Walkthrough

Empty Vessel
Against: Undetectable Crew in the USS Discovery LegendaryLegendaryLegendaryLegendaryLegendary
Chroniton cost: 4 | 20 | 24
Normal Elite Epic
Shields 10000 34000 50000
Hull 30000 70000 100000
Attack 1 4 4
Accuracy 1 3 3
Evasion 2 3 4
Attack Power 1400 2700 3250
Attack Speed 1.02 1.08 1
Accuracy Power 1400 2600 2600
Evasion Power 1700 2500 2800
Shield Regeneration 400 1300 1000
Crit Rating 1000 1000 800
Crit Bonus 8000 10000 10000
At Admiral Cornwell's direction, we have disabled an unmanned version of the Discovery threatening Alcor IV.
The mystery of how it came to be unmanned--at least, by detectable lifeforms--remains unsolved...
Mission Failed Message


Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Empty Vessel Normal
By: middlehead & Elynduil
Date(s): Nov 2018 – Nov 2018
Runs: 194   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Command Badge 21>>

Basic Command Badge

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 42 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 41 runs.

Also, a run dropping only this item is expected
per 21,000 runs or so.

37Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Command Badge
within 2 standard deviations
(~95.5% confidence):

25.86 — 64.7
>>
9.2
Basic Command Communicator 141>>

Basic Command Communicator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 70 runs or so.

5.5Statistical Strength: Very reliable

Range of average cost per
Basic Command Communicator
within 2 standard deviations
(~95.5% confidence):

4.8 — 6.45
>>
1.4
Basic Starfleet Uniform Pattern 202>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

3.8Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

3.45 — 4.33
>>
1
Basic Power Cell 218>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

3.6Statistical Strength: Very reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

3.21 — 3.99
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Empty Vessel Elite
By: middlehead & Elynduil
Date(s): Nov 2018 – Nov 2018
Runs: 28   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Communicator (TOS) 17>>

Basic Communicator (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

32.9Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Communicator (TOS)
within 2 standard deviations
(~95.5% confidence):

22.94 — 58.39
>>
1.6
Super Rare Isolinear Chips ★★★★ 3>>Unable to display streak info due to insufficient sample size. 186.7Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

87.2 — Infinity
>>
9.3
Uncommon Synthehol ★★ 35>>

Uncommon Synthehol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Synthehol ★★
within 2 standard deviations
(~95.5% confidence):

12.7 — 21.61
>>
0.8
Common Interlink 29>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

19.3Statistical Strength: Fairly reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

14.83 — 27.68
>>
1
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: Empty Vessel Epic
By: middlehead & Elynduil
Date(s): Nov 2018 – Nov 2018
Runs: 82   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Authorization Code ★★★ 10>>

Rare Authorization Code ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

196.8Statistical Strength: Very unreliable

Range of average cost per
Rare Authorization Code ★★★
within 2 standard deviations
(~95.5% confidence):

121.43 — 518.89
>>
8.2
Common Encoded Communique 7>>

Common Encoded Communique

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 43,000 runs or so.

281.1Statistical Strength: Very unreliable

Range of average cost per
Common Encoded Communique
within 2 standard deviations
(~95.5% confidence):

160.96 — 1109.55
>>
11.7
Common Phaser Rifle 58>>

Common Phaser Rifle

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 76 runs or so.

33.9Statistical Strength: Fairly reliable

Range of average cost per
Common Phaser Rifle
within 2 standard deviations
(~95.5% confidence):

27.59 — 44.07
>>
1.4
Rare Casing ★★★ 80>>

Rare Casing ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

24.6Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

20.78 — 30.15
>>
1
Uncommon Emitter Crystal ★★ 91>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

18.54 — 25.95
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
14
994
34
1034
34
Crew XP 30 105 114
Training
XP
Warp 1
Warp 10
70
635
230
2210
245
2395
Credits
Credits
regular
Warp 1
300
210
1500
1050
1800
1260