Encoded Communique
Crafting Table
DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Encoded Communique  556>> Basic Encoded Communique Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.3Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 1.2 — 1.39>> 
1.3  716  No Man Left Behind [edit]

Basic Encoded Communique  157>> Basic Encoded Communique Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.4Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 1.21 — 1.6>> 
1.4  216  Talk Less, Smile More [edit]

Basic Encoded Communique  248>> Basic Encoded Communique Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

40.8Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 36.29 — 46.65>> 
10.2  2531  The Mad Vedek [edit]

Basic Encoded Communique  21>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

52.6Statistical Strength: Somewhat unreliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 37.46 — 88.11>> 
2.2  46  Proven Toxicity [edit]

Basic Encoded Communique  42>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

64.0Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 49.65 — 90.03>> 
2.7  112  Garak's Gamble [edit]

Basic Encoded Communique  66>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

60.7Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 49.39 — 78.83>> 
2.5  167  Death's Endeavor [edit]

Basic Encoded Communique  26>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

70.2Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 51.21 — 111.36>> 
2.9  76  Going Viral [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Encoded Communique ★  263>> Common Encoded Communique ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.3Statistical Strength: Very reliable Range of average cost per Common Encoded Communique ★ within 2 standard deviations (~95.5% confidence): 1.13 — 1.4>> 
1.3  329  First Conflict [edit]

Common Encoded Communique ★  50>> Common Encoded Communique ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.5Statistical Strength: Fairly reliable Range of average cost per Common Encoded Communique ★ within 2 standard deviations (~95.5% confidence): 1.17 — 1.94>> 
1.5  73  First Conflict [edit]

Common Encoded Communique ★  20>> Common Encoded Communique ★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

284.4Statistical Strength: Somewhat unreliable Range of average cost per Common Encoded Communique ★ within 2 standard deviations (~95.5% confidence): 197.34 — 508.94>> 
11.9  237  Zora's Invitation [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Encoded Communique ★★  129>> Uncommon Encoded Communique ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.4Statistical Strength: Very reliable Range of average cost per Uncommon Encoded Communique ★★ within 2 standard deviations (~95.5% confidence): 1.19 — 1.62>> 
1.4  177  Of Two Evils [edit]

Uncommon Encoded Communique ★★  211>> Uncommon Encoded Communique ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.6Statistical Strength: Very reliable Range of average cost per Uncommon Encoded Communique ★★ within 2 standard deviations (~95.5% confidence): 1.39 — 1.78>> 
1.6  329  First Conflict [edit]

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