Hostile Takeover

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Hostile Takeover is the fourth episode (series of missions) in Star Trek Timelines. It consists of 15 missions, with nine away team missions and six ship battle missions. Players must complete the first 13 missions, with the final mission depending on which faction the player supports.

On successful completion, the player receives one of the following crew members, depending on the faction he supported, plus 30000? Credits.

Missions in Hostile Takeover

Competing Factions: Ferengi Alliance vs. Ferengi Traditionalists

Name Type Chroniton Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Ishka Issues
Away Team 8 | 14 | 18 90 | 209 | 440
CommandOptional reward node uses CommandDiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityAll paths require ScienceScience
60 | 84 | ?? 600 | 1052 | ?? 25 | 31 | ?? One node requires a Gambler or Smuggler with Diplomacy Diplomacy. Morn, Acting Nagus Brunt or Dr. Reyga

Normal can drop 1x Klingon K'Vort Bird-of-Prey Schematic

Mission 2:
Not Without A Fight
Space Battle 8 | 14 | 18 60 | 84 | 102 600 | 1050 | 1350 26 | 31 | ??
Mission 3:
A Kazon Scorned
Space Battle 8 | 14 | 18 60 | 87 | 102 600 | 1050 | 1350 26 | 31 | ??
Mission 4:
Common Ground
Away Team 8 | 14 | 18 95 | 214 | 455
CommandOptional reward node uses CommandAll paths require DiplomacyDiplomacy
No penalty in bypassing nodes that use SecuritySecurityScienceOptional reward node uses Science
60 | (86) | ?? 600 | 1052 | ?? 26 | 31 | ??
Mission 5:
Deadly Disruptions
Away Team 8 | 14 | 20 101 | 220 | 469
All paths require DiplomacyDiplomacyEngineeringOptional reward node uses EngineeringNo penalty in bypassing nodes that use SecuritySecurity
MedicineOptional reward node uses Medicine
64 | 88 | ?? 600 | 1052 | ?? 27 | 32 | ?? One node requires completion of a preceding node, see bug note 1 below.
Mission 6:
Self Control
Away Team 8 | 14 | 20 106 | 224 | 485
All paths require DiplomacyDiplomacyAll paths require EngineeringEngineeringNo penalty in bypassing nodes that use SecuritySecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
64 | 88 | ?? 600 | 1052 | ?? 27 | 32 | ?? One reward node requires an Undercover Operative or Physician with Medical Medicine.
Both Commando Crusher and Rakal Troi qualify, though Troi gains MED very slowly.

Normal can drop 1x Jem'Hadar Fighter Schematic

Mission 7:
Mutual Assured Destruction
Space Battle 8 | 14 | 20 63 | 87 | 105 600 | 1050 | 1500 27 | 32 | 34 Normal has the 2nd best XP/Chr ratio (7.875XP/Chr) for Space Battle Missions. Get 95.45% of the Crew XP in half as many missions. This same ratio is also available from Elite For His Own Good and Epic Highwaymen
Mission 8:
Arms Race
Space Battle 10 | 14 | 20 66 | 87 | 105 750 | 1050 | 1500 27 | ?? | ??
Mission 9:
Fan Club
Space Battle 10 | 16 | 20 66 | 90 | 105 750 | 1200 | 1500  ?? | ?? | ??
Mission 10:
Trial by Fire
Away Team 10 | 16 | 22 111 | 229 | 499
All paths require CommandCommand
EngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses Science
68 | 92 | ?? 752 | 1200 | ?? 27 | 32 | ?? The cost for (Epic Epic) seems to be bugged as the preceding 5 missions all cost 20, as do the following 2 missions and in every other case, cost slowly increases incrementally, never decreases.
Mission 11:
He Means Well
Space Battle 10 | 16 | 20 69 | 90 | 105 750 | 1200 | 1500 28 | 32 | 34 Normal can drop 2x Jem'Hadar Fighter Schematic
Mission 12:
For the People
Away Team 10 | 16 | 20 114 | 234 | 515
All paths require DiplomacyDiplomacy
SecurityOptional reward node uses SecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
72 | ?? | ?? 752 | ?? | ?? 28 | ?? | ?? One node requires a Changeling or Hologram with Command Command. Changeling Founder, Jazz Musician Odo, The Professor, or Mobile Doctor.
Doctor Chaotica can pass normal at level 100 with Crew Progression/Hidden Skills.
Mission 13:
With Friends Like These
Away Team 10 | 16 | 22 118 | 239 | 529
CommandOptional reward node uses CommandDiplomacyOptional reward node uses DiplomacyAll paths require EngineeringEngineeringAll paths require SecuritySecurityScienceOptional reward node uses Science
72 | ?? | ?? 752 | ?? | ?? 28 | ?? | ?? One node requires a Changeling or Kazon with Command Command.
Elite is possible with First Maje Culluh, Kazon Seska or Constable Odo, for Epic you will need a Changeling like Changeling Founder or Stranded Odo. No Kazon has enough Command for Epic.
Choose Faction: Ferengi Alliance for Dr. Reyga or Ferengi Traditionalists for Acting Nagus Brunt
Mission 14A:
Putting the Free in Freedom
(Ferengi Alliance Victory)
Away Team 10 | 16 | 22 120 | 240 | 544
All paths require DiplomacyDiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityNo penalty in bypassing nodes that use ScienceScience
72 | ?? | ?? 752 | 1200 | ?? 29 | ?? | ?? One node requires Crafty or Inspiring with Diplomacy Diplomacy (Judge Q only?).
Normal can drop 10x Ferengi D'Kora Marauder Schematic as a rare reward
Normal can drop 2x Klingon K'Vort Bird-of-Prey Schematic
Mission 14B:
Smiles and Knives
(Traditionalists Victory)
Away Team 10 | 16 | 22 120 | 240 | 544
All paths require CommandCommandNo penalty in bypassing nodes that use DiplomacyDiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityAll paths require ScienceScienceNo penalty in bypassing nodes that use MedicineMedicine
72 | ?? | ?? 752 | ?? | ?? (29) | ?? | ?? One node requires a Changeling or Undercover Operative with Security Security
There are now several choices, the best being Undercover O'Brien, followed by Tailor Garak.

Normal can drop 10x Ferengi D'Kora Marauder Schematic as a rare reward
Normal can drop 2x Klingon K'Vort Bird-of-Prey Schematic

Storyline

Mission Story
Ishka Issues Nog's grandmother, Ishka, has been kidnapped by a band of Kazon! Help Nog rescue her before she comes to harm.
We were able to catch Ishka's abductors and free her safely, but who are they working for and how did they get to her?
Not Without A Fight We have have successfully defeated the Kazon both on land and in space, rescuing Nog's grandmother Ishka from an attempted kidnapping. I am certain Nog wishes to offer us his thanks.
A Kazon Scorned We have rescued a Ferengi civilian transport from the vengeance of Jal Haron, who feels disrespected and slighted by the Alliance. What will he do next?
Common Ground Jal Haron has returned to demand surrender from the Ferengi Alliance for their crimes against him. Help mend diplomatic relations between them.
We were able to calm Jal Haron's temper and find some common ground between his sect and the Ferengi Alliance.
Deadly Disruptions Theives have stolen a fortune from Quark, including an old stash of Klingon disruptors. Recover them before they fall into the wrong hands.
We cornered the thieves with their ill-gotten gains, but the person they were bringing them to was... Quark. A puzzling turn of events. We'll have to see what he offers up for an explanation.
Self Control Quark's future and past selves seem unwilling of resolving their differences without outside assistance. Act as arbitrator in their dispute.
Despite their constant scheming, we prevented the Quarks from putting one over on us, or each other. All that remains is to deliver our verdict in this arbitration.
Mutual Assured Destruction We have successfully disarmed both Kazon-manned ships which refused to accept a bloodless end to the conflict between the two Quarks. Now we must find out what that end is...
Arms Race Our attack has delayed Jal Culluh's attempts to attack the Ferengi Alliance, but he's managed to escape capture. We must speak to Captain Janeway and Doctor Reyga to plan for another inevitable attack.
Fan Club We have defeated a zealous Ferengi crew intent on defending their idol, Jal Culluh. We cannot afford any more delays - we must hurry to stop him before he reaches his target.
Trial by Fire Jal Culluh is en route to Ferenginar to bombard it with highly unstable weapons. Stop him before he destroys the planet, or worse!
Thanks to our intervention the isolytic torpedoes now float harmlessly in space and Jal Culluh's warp core is returning to stable readings. He doesn't seem all that pleased about it.
He Means Well We have disabled a Ferengi ship captained by Rom, who hoped to strike against the Alliance (led by his future self). His brother Quark surely has more to say on this subject.
For the People  ?
With Friends Like These  ?
Smiles and Knives  ?